David is the project leader and game designer of Deathball. |
Position: Coder |
Position: Coder |
Former Team Members or Contributors:
Level Design:
Paul "Tonnberry" Fahss (DB-Curve)
Daniel "MClane" Pflugbeil (DB-Tribun)
Ben Beckwith (DB-November)
RedFox (DB-Chill, DB-Legofan)
Stephen Williams (ste@mistee.demon.co.uk) (DB-IceDemon)
RevBillyG (DB-Greenbaize)
Froste (DB-Wastelands, DB-Wrongway, DB-Hole)
Aevirex (DB-Echo)
Coding:
UsAaR33 (replays, cameras, misc)
Matthew Pratt (misc)
Mychaeel (Coded the radars)
Jero (misc)
Aquarius (misc + lots of bugs x_X)
Catalyst (misc)
TNSe (First Deathball coder who coded the first Base of Deathball)
Makush (Conversion to ut2004 and the BOT AI)
Rens2Sea (Coding of old Tennis and Warfare modes)
Croaker (misc)
Others:
Dr.Pest (Old Deathball Logo and Webpage Design)
Dirty-J (Weapon Model)
Joe Lackner (old Hud)
Toxeen (Menu, Aftergoal Music, several weapon sounds)
Fizzy (Design of old tennis mode)
Shahar Eldar and T inman (Old playermodels)
Lehmi (Old Sediment and Tennis map)
AnthrAX (old Menu graphics)
Brett Briley (Models+their Skins)
Priior (Sounds)
Bastian 'Bazzi' Grupe (Website Coding)







