DeathBall Logo

news

op? 04:39h   19.12.2004

Last Call to #dbpickup bosses (Catalyst and Goldeneye?) to think about their weird op collection.
If you agree with me that it is not much fun to be banned by an OP because you won against him....get rid of those guys. It's not like I said something, just a 3on3 which we won 22:21 against holy's, which seemed to be too much for him, so be called me bad things and banned me. I basically only said "sorry"... Not like I care much about being banned, but this channel deserves better. Don't give admin to kids, they never do well with it.
Deathball players don't deserve that kind of treatment, thanks for listening, or not.

Karma Movie #2 04:13h   11.12.2004

3Mb Movie of the new ball features.
-Rolling
-Multiball (ball amount as option)
-Pushing

'This is not Pron' finished! 16:45h   09.12.2004

We finished the riddle (bottom right link), you have to beat 80 levels....only 2 among 700,000 who tried it, did that so far.

Any modeler out there? :) 12:38h   05.12.2004

We agreed to split up with Briley.
So we have an opening again! You know which way to mail!

Mod election 22:22h   03.12.2004

There is a mod election going on at pmods.net
You can vote for "Death Ball (UT2k4)" (as they list it) in the categories:
Best Mod
Best FPS Mod
Best Original Mod

Thanks to all who vote for us.

NA and Euro League 18:51h   26.11.2004

New European and North American Deathball Leagues are being hosted here.
We'll officially support them. So if there is one Deathball league you enter, it should be this. We still have our 3 DBL servers, they can be used for euro games (they are in the NL).

The NA league has already started, so when you want to join you have to wait a bit I guess. The Euro league is still waiting for teams to join.

Shops updated 13:38h   20.11.2004

Our Euro and NA shops are now updated to the new Logo.

Euro-Shop




North American-Shop

Makush said farewell 12:13h   20.11.2004

Makush left us, here's what he had to say, so you know why:

"I haven't been quite motivated to work on Deathball anymore for the past
few months. If you code for living it's hard to find inspiration during
free time. However, I felt quitting wouldn't have been nicely done to
you before the end of MSUC, but now I think it's finally time for me to
move on to other adventures. It's been nice time working together and I
wish you guys all the best. Good luck with Deathball and have nice time
modding it."


Well, we always needed more coders, but now it's even more obvious. So we are always open for coders with time on their hands. Just mail at davidm (at) deathball.net
I'll need to get job openings posted on bigger pages to get more attention.
so far

Deathball V2.3 02:09h   16.11.2004

You can download the installer (83mb) in the Downloads section.

Here our promo pics for 2.3


Please vote 10 for Deathball to keep it at the top of the list! Just takes 1 click

News Details for the changes list

Quotes from Deathball Players
Robo:
"The best mod in the world"

plaer: "Deathball ruined my degree"

RTC: "The two best things in the world under one roof. Death and Balls."

Sum1: "I'm playing Deathball for 2 years now, and it ain't getting boring"

Panda: "Compared to DeathBall, everything else is just 1336.5"

Bedlam: "Quite simply the finest sports mod you'll ever have the pleasure of playing."

The_One: "Deathball is easily the most fun I've had on the internet and yes, I'm counting porn in that!"

Guyos: "Deathball is what Bombing Run and the Fifa games wish to be."

fooman: "Best teamplay of any mod out there."

Rage: "I purchased Ut2003 and Ut2004 for Deathball only"

Humbleone: "Deathball is without doubt, the most fun game I have had the pleasure of playing online. The great team play combined with skills of the individual player, is what really makes it shine. Top quality!
Deathball is a truly awesome online experience. Top quality!"

jim: "Best Mod I've ever seen"

Icho: "Best Mod out there with the biggest Fun factor."

Imaginos: "I have never seen a game that comes close to the team action that this game offers."

fr: "deathball > halflife2"

Kini: "Without this mod, I wouldn't of bought unreal tournament 2004"

Rage: "If it turned into a standalone, I would be infront in line to buy it"

Strafe: "Deathball was the only reason i bought ut2004"

Kenechi: "I played onslaught for 5 minutes, capture the flag for 10 minutes. Then I installed Deathball and have never launched any ut2004 mode again"

Curve: "Unreal Tournament wouldnt be on my game shelf if it wasnt for this mod"

MorZillo: "It's simply spectacular!! Great!"

Mooney: "I've been playing deathball for over 2 years. Really, it's the most fun online game I've ever played, and its still the most entertaining."

Rino: "No doubt, this is the best mod and the most original game you can find around the world. Speedball has been owned and they should go commercial with Deathball"

Mage: "=O"

all: "ggdavidm"2.3
-Alpha version of Singleplayer mode added
-Alpha version of new player model (no customizations yet)
-Bot Order system added (the white circles around the players show who is selected to give an order to them)
-Added new ball model, change ring color from green to golden
-Fixed hud base "lines" (for real this time)
-New menu
-Readded whistle sound ingame
-Readded Welcome sound in menu if intro is dissabled
-Added menu music
-A little more Bot talking stuff
-Botmatch: split up enemy and own team skill. Both can be set individually
-New map DB-Echo by Aevirex
-DB-Wrongway prettied up by Froste and DavidM
-DB-Hole changed by Fro as well

2.2b 15:06h   15.11.2004

Asking all to help us testing this final beta to avoid serious problems in the release. Tonight we'll release 2.3, the contest is calling. It's the grand final, and at best we can win a UnrealEngine License (which allows us to go commercial with DB) + a bunch of money.
The file would be here:
2.2b update
Unzip it on top of DB 2.2 (no need to back up the old now, really!)
Delete your deathball.ini before you start it. (Yes, it will run, but many things will not work)
Then I'm asking you to play the Singleplayer mode, and report us all glitches you can find, also report if you have no problems, gives us a nice, warm feeling ;)
I hope we can count on you here.
Thanks in advance to all of the true community that are willing to help us.

Apology and explaination 16:39h   13.11.2004

I guess there have been some missunderstandings in the previous newspost.
I wanted the community to know what the next version will be like. Just wanted to get people's expectations down, because we promised more than we can deliver now, due to a lack of time. As always I give a dead honest status report to the community. And I've been/am quite dissapointed about how 2.3 will turn out. This is NO insult, dissing whatever to any team mates. It's been a lack of time, our guys have jobs etc.
Well, Deathball is very important for me, and this Contest Grand final means a lot to me, so we do our best now to tweak DB these last 2 days and submit it. Wish us luck.
What did I do wrong? I did mention the names of the "responsible" team members in each part, which I should not have done, because it implied that I'm trying to put these persons down. Which is just wrong. I'm just always saying who is doing what, if it's good and if it's not. I'm sorry for it, and it's got nothing to do with what you thought.
And as I said, these guys are not responsible, just a lack of time in the end...
[slap]time[/slap]
I'm sorry to all who felt insulted/dissed whatever. Now I clearly explained what I meant, what I was trying to say
If there are more problems or you don't understand something, msg me in private. This public stuff is pretty low, and I would not have done it here.
Ok, nuff said :P

2.2a released 15:21h   13.11.2004

This version is not to be put on any magazin and other Webpages please don't advertise for this.
If you have no clue about the UT file system, don't use this version.
Those who know what's going on, check news details ;)Ok, this is to be put on deathball 2.2
http://www.deathball.net/files/deathball22aupdate.zip 19mb
The readme for you to know what to do is inside the zip.
Give feedback by commenting here, or open a forum thread about 2.2a if there isn't one already by the time you try to post.

2.3 Plan 09:36h   11.11.2004

Ok, we made up our mind, here's the plan. It's not gonna be a super thing, but it should be solid.

-Usaar33's Ball will have to go for 2.3, too buggy in all terms. Not even good enough for Singleplayer only, and a solid version is all we are after.

-Matt keeps on fixing all those small Singleplayer bugs, I'm optimistic that the SP alpha will solid. It's only half of the whole concept, but should get good enough for a start. It's just a massive scale project, and there has not been much time yet.

-Robert's new award system....I'm quite pessimistic, but it doesn't make or break the game anyway. It's no first row feature.

-Brett's model(s) will stay as monotounus (spelling?) as they are, all look the same. Basically we made one step ahead and one step back.

-Makush's Botorder System has a few flaws, but he is the most flawless coder on the planet, and I'm sure he can fix those when he gets back home on friday/saturday.

Monday 15:06h   10.11.2004

I don't know exactly what we are gonna do now. Monday is the contest deadline, we are nowhere done with any of the new things.
The karma ball will never make it. The model is super monotonous. Singleplayer is only halfway done and buggy, the bugs can be fixed maybe...but it's so tight. The Bot order system is good.
Throwing 2.3 alpha in the contest wouldn't help much I guess, 2.2 is way more solid. And nobody would have fun with 2.3 due to dozens of bugs, so stop telling me you want it...if you had it, you would just be moaning at me for weeks (No, I'm not giving the ball to you). We'll see.

Karma movie 14:05h   09.11.2004

We aren't ready for the beta yet, just too major bugs left. Multiplayer ain't working at all, ball warps around like crazy, and many other flaws.

But I've recorded a happy little movie with the karma ball, gives you a feeling of what it's like.
6Mb - Windows Media Player - KarmaDeathball.zip

Oh, and I've replaced the logos here and on the forums with this new one, with the new ball, and the rings turned golden.

(1st 4 people to reply are stupid)

Karma Karma 09:27h   07.11.2004

We got a half decent version of the new ball in now.
I'm currently trying to balance it, so it feels pretty much like the old one (in terms of mass, bounce behaviour etc).
But I tell you, it will be a lot different, just because its now behaving realisticly. It looks pretty damn cool to see it jump and roll now. Over the last 2 years we got used to an awful ball physic, we got so used to it, that it looked realistic to us ;) It will take a while to readept.
Well, the problems are now: the banana ain't working at all right now, and there is no online support yet and there are no jump or roll sounds but I'm optimistic that it can be done. Maybe not the sounce, but the are the least important.

not pron change 10:00h   01.11.2004

Screen 22 has changed. The solution is the same, but the way to get to it is different and far more easy now.

me out 04:45h   29.10.2004

I'll be gone until sunday evening, so if you have questions you'll have to wait until then.

Not Pron 08:45h   28.10.2004

Our famous riddle (this is not pron-button bottom right) grew a little. You have to get to screen 25 and get your name there to succeed.

League Status 12:10h   27.10.2004

I know you are all waiting for it, but I can't tell you more than I did 1-2 months ago.
The guy who was coding the league lives in Florida, then he got evacuated by hurricanes, then he got back, told me the story (Sept 8th), then the next hurricanes came in and we didn't hear of him again. I don't know what's going on. I just hope he is alright.
Pete's current league status can be seen here (http://league.acelius.com)
he did make good progress, but we sure have no access to these files either.
If I put someone else on the league, he'd have to start at a much much earlier point. Or would someone hack his account? :P
Well, before I do anything I'll wait until November 16th (2.3 release is 15th).

Noob Team Guide 07:52h   27.10.2004

Fooman posted a large one about this, if you are new to Deathball and want to start a team, he suggests to read THIS.

Mod'n'Mod Trailer 06:18h   25.10.2004

Over there at Mod'n'Mod they made a happy little Deathball video of some wall spammage on some custom map :)

2 years! Join the event! 09:54h   24.10.2004



To celebrate the birthday, many servers opened their gates (no password :P) to invite many new players.
If you are new to Deathball check out the
What do I need? page.

To join a server use the ingame browser or open the console (tilde~ (or ö in german)) and enter "open ". Copy paste one of the following IP's instead of .
Here a _few_ servers that are ready:
Europe:
TV1: 62.212.74.170:7777
TV2: 62.212.73.30:7777
DBL1: 62.212.75.140:7200
Flauschi: 81.2.131.130:28600
Lasse: 217.115.204.35:7777
Juice: 212.78.71.199:10000

North American:
BuD2k4 Public 24/7 UT2Vote : ut2004://66.208.105.239:7777
BuD2k4 Stealth server : ut2004://66.208.105.179:7777


All servers have volley-only DISSABLED, only running big maps (cube, curve, tribun, November etc.), 10 players.

If they are full, look through the ingame server browser to find more.
Have fun, I'll be around by 4-5h CET for several hours.

Deathball marathon 14:15h   21.10.2004

For Deathballs 2nd Birthday on Sunday, many clan servers will be free for all (no password, no VO, big maps) and we'll hopefully get all pickup bots shut down for that day, so it will be a serious pub day (and be nice to the noobs if you come). Tell all your friends, clanmates whoever. I'll try to get news posted on some Unreal news pages.

The forum thread for this event: http://forums.gameservers.net/showthread.php?s=&threadid=17317

2 years already? 12:19h   19.10.2004

Are you ready for some Deathball birthday action?
It's gonna turn 2 next sunday. What could we do there? Suggestions?
Yeah 2 years, and most of the original players are still there.
What makes Deathball so addicting? :)
Who knows, but I know it's the coolest thing I've ever played, and I've dreamed of such a game for years, before I started doing it myself.
Fifa started to bore and to annoy me. I didn't have enough control, I was thinking about what it would be like to have 11 people playing on one team, everybody sticking to one role. Not one guy controling the whole team, where you have to rely on the computer moving your other players who don't have the ball right now, and the aiming of the shots being luck depended... x_X
Well then Deathball finally did it to me and many others. Total control, no more blaming the computer, it's all the fault of the 4 other humans on your team or yourself. And you get the praise for good shots. It's not like in Fifa where you tell the guy "try to shoot in the top left corner" and the rest is up to the fortuna :)
And there is nothing better than passing to and fro with other guys and scoring by fooling the enemy defense with tricky passes and stuff :)
Insanely cool stuff can be done with directly bouncing balls, curving balls, using the wall for passes behind the defense etc etc.
Well, Deathball has this enormous depth, so many tactics and moves still to be discovered, and new ones appearing all the time. Sure there have been some which were lame and unstoppable, but we did a good job removing them. We limited the game at the right points, so it still allows you countless things to do.

But one of our problems, I mentioned it in the beginning, all the original players are still there, and that's pretty much it!
New players get scared away by the oldies, because Deathball is the MOST team based game on this planet, an one newbie on your team can ruin the whole match. I'm not blaming all, many do help newbs, introduce them to some moves and explain stuff. N00b academies were formed, and some of those players "made it" to solid players. But many just shout at the new players, which prevents Deathball from growing larger. I also blame bad server settings. Stop using Volley Only! This ain't helping us. VO is incredibly hard to play for new players. They just get frustrated after 5 minutes and fuck off and never play DB again.

The Single Player mode we are going to have soon (not totally done in 2.3, but later, and it will really own, i tell you) will fix this problem a little. Because people have something to play outside of the cruel online world.
(For details on the SP mode read my last logs, I explained the concept there, which is pretty different from MP).

Ok, nuff said, my fingers start to hurt :)

Need a team or players? 07:27h   12.10.2004

If you are a lonesome Deathball player, or if you have a team but you need more players, go check out the official clan forums. I also suggest to just form new teams and recruit clanless players. There are many out there.

I know, the motivation is lacking these days because the official league ain't up, but it will come back. Last time I heard of Pete (the guy coding on it) he told me that he got evacuated from Florida. I can't get in contact to him at the moment, maybe he is running away from hurricanes again.

Vote? 14:29h   11.10.2004

My regular reminder for you to vote for Team Vortex' 3 projects on Modworks :)
We appreciate any 10's or maybe a 9 :P
Operation Na Pali
Deathball 2004
Deathball 2003

(First to comment is stupid; 2nd pwnz!)

Finalist 09:25h   09.10.2004

Deathball has reached the Finals of the 4th Phase of the Mod Contest. This allows Deathball to enter the Grand Final in November (and something can be won in Phase 4).

Deutsche Sprache im N00b Guide Video 10:18h   07.10.2004

SusiG/M spoke over the Deathball Noob Guide Video, subtitle is still English.
Deutsche Sprache, Englischer Untertitel - 69MB

For those who will ask for lots of language versions, I have to dissapoint you. I would have to check every little piece for it's correctness, which I can't. So it will stay German and English. Panda was supposed to do the English Speech, but he never got me anything since he promised to do it 2 weeks ago or so.

PC Action Article 22:53h   06.10.2004

PC Action noticed that DB is now finally (for 5 months?) there for UT2004, and they happily announce this. Ok, the bad delay is the only flaw about the article, the rest is really good. Sound like they know what they are doing, unlike most other who write about DB. "It's like Bombing Run Without weapons" /me kills some journalist
Ok click to enlarge :)


Click "News Details" for my crappy translation.The Deathball Community cheers. Finally the fast Mod is there for UT2004.

Nothing has changed about the basic gameplay. Deathball is an explosive mix of Football and Rugby. Every team consists of 4 players and a Goal Keeper. You have no friends? No Panic!
Some maps allow you to play with smaller teams.
It's about getting the ball into the oppositions goal. You can do whatever you want to accomplish this.
Punch, Kick, Shoot...
As ballowner you can be killed by the enemy and you have to rely on the support of your team.
Skilled players fully load their powerbar and curve the ball.
Looking closely the gameplay works perfectly (stupid untranslatable german phrases). Due to many pass and shot possibilities Deathball has an immense depth and is highly addictive.
Additionally it's newbie friendly and easy to learn.
Have fun!

Deathball Newbie Guide Video 22:48h   15.09.2004

Here is a video which I put together, including all basic things about Deathball and some more advanced stuff. So experienced players, try to watch it too, you might find out new stuff here and there. Who knows....?

Video
-9 minute video, 57mb download, requires divx
-I suggest to keep a finger on the pause button, to be able to read and watch everything

Toxeen Menu Music 17:40h   12.09.2004

This is gonna be our new menu music, made by Toxeen.
Menu Music
a zipped .ogg file
(it runs in winamp)

Be sure to visit Toxeen:



(First to reply is stupid)

Model Sketch 13:49h   11.09.2004



Modworks 11:26h   10.09.2004

Don''t forget to vote for Deathball 2.2, if you like it ;)
LINK

You can also vote for Deathball 1.9b:
LINK

Deathball V2.2 exe is there 03:32h   10.09.2004

Go get it on the Downloads page, and other pages please mirror it and send me the link :)
You can also leave links (including server location) in the comments here...
Thanks to all

Deathball V2.2 18:10h   09.09.2004

Check the Downloads page for the Files.
We've got a full zip and an update from 2.1 to 2.2 ready, the exe will come tonight.

Changes:
Misc:
-Improved Hammer code, no locking up
-Increased self volley power from 1000 to 1300 (low self volley power only active with 7+ people on server)
-Low self volley power never active if Volley Only is true
-Added dynamic replay speed (starting fast, getting slower), from 18 seconds down to 12
-Fixed Crowd sound volume problems
-Enhanced anti-spam script, you can now longer spam a 5 line piece of spam
-Customizations sorta stay on model after dying
-Fixed "spawning somewhere on the map" problem
-Fixed Listen Server being invisible on Cube and Bowl
-Removed log spam
-Drastic performance increase for most Radeon users
-Removed 2 useless big textures from deathball.u, 1.4mb smaller
-Fixed negative missed chance amount
-"name joined as a spectator" message is now shown immediately when a spectator joins
-Owngoal ban definition fixed (-3 goals ban you on dedicated server)
-No more getting banned when scoring own goals in practice mode
-Fixed linux support (delete \deathball\system\default.ini; dename defaultlinux.ini to default.ini; delete deathball.ini; start game)
-Removed "lines" on the hud bottom part
-Added an inner circle to vicinity radar which indicates the enemy-kick radius (crosshair is friend-kick radius)

Bots:
-Added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far, only 50 talk so far)
- Bots more of less know left/right wing and centre position when attacking
- Fixed bad bug in ball prediction. Apparently it was totally messed up for v2.1...
- Bots shoot at center of goal less, more to sides.
- Prevented bots to pass bot next to them and reduced constant pass-spamming
- Reduced volley spamming
- Prevented bots to immediately volley spam team mate's pass
- Enabled boosting, it was toned down for v2.1
- Disallowed passes to keeper from attack spoiling game flow
- Some additional rules to attacking - more risky passes between forwards
- Fixed bad jump timing
- Made bots to start charging more aggressively
- Adjusted jump timing variables
- Keeper now uses dodge sometimes to get back to goal quickly from aggressive state
- Keeper does not go aggressive if there’s friend between enemy and keeper
- Disallowed keeper and sweeper requesting boost when their team had ball control

Maps:
-Added DB-SmallTouchdown; just like Touchdown, but for 3on3

Another happy little update :: 2.2beta for 2.1full 02:28h   09.09.2004

News details.
Linux users read the readme, then tell us if the linux support works. Thanks!2.2beta (to be installed over 2.1)
http://www.deathball.net/files/deathball22beta.zip (1.2mb)

This version will be turned into 2.2 if everything works good. We fixed 2 more things:

2.1g to 2.1h
-Fixed players being naked or wearing wrong customizations after spawning
-Fixed linux support (please test it and tell us how it goes; we cant...)
Linux users: DELETE default.ini and RENAME defaultlinux.ini to default.ini. Kill your deathball.ini.

I will only add a new utx and a new map to the 2.2 final.

Evil Francis / Pickup matches 20:46h   08.09.2004

Pete got evacuated 'cause of the Hurricane, he's back, everything's fine, and he goes on working on the League.
You can watch the status (and his comment) here: http://league.acelius.com/league/index.php
This is only for you to look at, don't try to sign up or anything, it's not running!

~~~~~~~~~~~~~~~~~~~~~

If you are tired of messy public matches, join IRC Quakenet, #dbpickup
You can add to certain positions in certain matches there.
Do us the favour and read the rules in the channel. About the functionality, just ask people, they'll help you. And don't leave if there is nothing going on right after you joined. It's something to idle in all day long :)

Another happy little update :: 2.1g 02:26h   08.09.2004

g as in ggdavidm
We'll I'm very optimistic. In fact, if everything goes right, we'll turn this into 2.2.
-> news detailsDeathball 2.1g
(patch from 2.1 to 2.1g)
http://www.deathball.net/files/deathball21gupdate.zip (1,2mb)

If you come from 2.1 to 2.1g delete your deathball.ini if it exists. If you come from 2.1b-f, keep it.

2.1f to 2.1g
-Fixed talking bug
-Also fixed goal message not appearing (same bug)
-Fixed crowd volume either being off or on. Different volumes can be selected now
-"name joined as a spectator" message is now shown immediately when a spectator joins
-Owngoal ban definition fixed (-3 goals ban you on dedicated server)
-Matt is damn sure that the weapon bug is fixed (plz report)
-No more getting banned when scoring own goals in practice mode
-Fixed negative missed chance amount

What needed to be said 15:21h   07.09.2004

For those who haven't noticed it, contest phase 4 deadline is friday.
So 2.2 will be out by then.
Stop boring me with "when is 2.1z coming out?" or "soon you'll be running out of letters" jokes. (btw, i can still call it 2.1ô or 2.1ß).

I've been thinking about some people's attitudes.
It just freaks me out how people moan at us and insult us (especially me), how they are actually demanding stuff, as if they were paying us, and we have to please them. I haven't slept a single night in the last 3 weeks to get Deathball right.
My irc ignore list has grown big in the last days, I really CBA with all those people; hello affli, hello cata, hello khush, hello nighty, hello.......
If you keep acting like that towards us, don't expect to be heard.
If Deathball is such an utter shit, just leave it, and stop telling me the same stuff for 2 years (!). I won't miss you, really! If you are addicted to it, but you wanna moan, just be quiet.
And nobody of us is trying to annoy you with bugs, like many make it sound like.
Don't get me wrong, many many try to help, and they like what we are doing, thanks a lot for this. We are doing good progress (and unfortunately fixing bug A gets us another bug B at times. It ain't all that easy.

Releasing so many versions really helps us. And don't tell me to "stop releasing so many, instead put out one proper update". Without testing so many different versions we aren't getting anywhere and the bugs won't be found. And seriously, you only have to download 1-2mb, and for server admins, you only need to upload that little bit. It's not like it's 100mb every day. That shouln't make too much trouble.

Send me your hatemail (or just express your hate in the news comments).

Another happy little update :: 2.1f 12:09h   07.09.2004

You coming from 2.1e?
>>if you had 2.1e, delete your deathball\\textures\\crosshairs.utx file<<

News Details!Deathball 2.1f
(patch from 2.1 to 2.1f)
http://www.deathball.net/files/deathball21fupdate.zip (1,2mb)

If you come from 2.1 to 2.1f delete your deathball.ini if it exists. If you come from 2.1e or so, keep it.
>>if you had 2.1e, delete your deathball\\textures\\crosshairs.utx file<<

2.1e to 2.1f
>>if you had 2.1e, delete your deathball\\textures\\crosshairs.utx file<<
-Fixed crosshair issue, well just delete the utx
-Deathball.u lost 1,4mb (down to 2.4mb)
-Improved client side performance by streamlining DB_Player and DB_Pawn code
-Fixed ".name" crash (once again; robert commited his very old unfixed files to cvs x_X)
-Ball killing player should be fixed
-Added dynamic replay speed (starting fast, getting slower), from 18 seconds down to 12

Another happy little update :: 2.1e 13:42h   06.09.2004

News details!Deathball 2.1e
(patch from 2.1 to 2.1e)
http://www.deathball.net/files/deathball21eudpate.zip (2,8mb)

If you come from 2.1 to 2.1e delete your deathball.ini if it exists. If you come from 2.1d or so, keep it.

2.1d to 2.1e
-Drastic performance increase (especially Radeon cards), about 100% performance increase. No big changes for Geforce expected.
-New crosshair (including inner circle for enemy kick radius)
-No more bugged when spawning in ball (except client on listen servers)

Bots:
- Bots more of less know left/right wing and centre position when attacking
- Fixed bad bug in ball prediction. Apparently it was totally messed up for v2.1...
- Bots shoot at center of goal less, more to sides.
- Prevented bots to pass bot next to them and reduced constant pass-spamming
- Reduced volley spamming
- Prevented bots to immediately volley spam team mate's pass

ATI much better 03:18h   06.09.2004

The major slow downs with Radeon GFX cards have been fixed.
Robert says its 2x as fast.
I haven't noticed a Geforce difference, but it's never been slow on them...so... :)

Another happy little update :: 2.1d 12:59h   04.09.2004

Check news detailsDeathball 2.1d
(patch from 2.1 to 2.1d)
http://www.deathball.net/files/deathball21dudpate.zip (1,9mb)
(just unzip it into /ut2004/ and delete your /deathball/system/deathball.ini if its there)

Fixed from 2.1 to 2.1b
-Replay cam change working offline as well now
-Fixed hammer locking up in rare situations (report if it happens and also tell what you did to get it)
-added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far)
-You can now longer spam more than one line of text (not in teamsay either), so no more intentional lagging the server
-Attachments stay on model after dying
-General bot improvements
-Fixed remaining Crowd sound volume problems
-Fixed Spawning in wrong place problem (should also fix the UT2004 model problem, report if it's still there)
-Keeper weapon glowing
-Fixed Listen Server dude being invisible on maps with screen (Cube and Bowl)

2.1b to 2.1c
-Rapid fire spam was 0.5s by accident, its 0.05 now as intended. :) So teamsay "boost spam" should work again.
-Fixed "." at beginning from username crashing server (.:aov:. players can join with normal name again :D)
-Removed keeper weapon glowing in First person view
-Post sounds work again online
-Increased self volley power from 1000 to 1300 (last version it accidentally was 1000 instead of 1200; + 1000 to make some people a little happier :D)

2.1c to 2.1d
-Self volley restriction not active in Volley Only mode
-Added DB-SmallTouchdown (aimed for 3on3)
-Fixed "Can't hurt enemy in rare situations" bug that got introduced in 2.1c
-Maybe fixed hammer bugs (where it seems to keep on hammering for other players and maybe others) report when you got it
-Fixed spam protection fault when game was paused
-Maybe fixed: cannot be killed right after getting ball; report it if you get it or if not
-General Bot improvements + more bot talkage

Deathball Licensed 17:11h   02.09.2004

Epic Games licensed Deathball V2.1 to bundle it with UT2004 Collectors Edition, which is to be released by Epic in late September.

This is still (not) Pr0n 14:07h   01.09.2004

Hey
I've seen many here have been majorly addicted to my riddle ("this is not pr0n" button on the right)
got 30000 hits on it or something and people wouldn't go to bed for days until they got to the next screen :D

For all those who are thru yet, it goes on, up to 23 screens at the moment.
The link to screen 17 is: http://deathball.net/notpron/finale/pron.htm
If you made it there yet, you'll know the password, it was the one with LET__ and ___RAT
Have fun :)

Little update 23:36h   30.08.2004

Click news details for moreDeathball 2.1c
(patch from 2.1 to 2.1c)
http://www.deathball.net/files/deathball21cudpate.zip (1,9mb)
(just unzip it into /ut2004/)

Fixes:
-Replay cam change working offline
-Fixed hammer locking up in rare situations (report if it happens and also tell what you did to get it)
-added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far)
-You can no longer spam more than one line of text (not in teamsay either), so no more intentional lagging the server
-Attachments stay on model after dying
-General bot improvements
-Fixed remaining Crowd sound volume problems
-Fixed Spawning in wrong place problem (should also fix the UT2004 model problem, report if it's still there)
//-Keeper weapon glowing
-Fixed Listen Server dude being invisible on maps with screen (Cube and Bowl)
-Remove log spam

2.1b to 2.1c
-Rapid fire spam was 0.5s by accident, its 0.05 now as intended. So teamsay "boost spam" should work again.
-Fixed "." at beginning from username crashing server (.:aov:. players can join with normal name again )
-Removed keeper weapon glowing in First person view
-Post sounds work again online
-Increased self volley power from 1000 to 1300 (last version it accidentally was 1000 instead of 1200; + 100 to make some people a little happier )
Post problems (no feature suggestions or ideas) in here.

Concept Sketch of new model 00:25h   30.08.2004

You all know the current models will be dropped as soon as the new ones are done. Here the first sketch (its no model, just a sketch) of a new one.
Quite big, but who cares :)
Feel free to state your opinion and wishes in the comments.
I personally am no super big fan of his ball idea there, so comment on that too, whatever you think about it, not only on the player model.

Top 5 17:58h   28.08.2004

No surprises in the Giga Games Mod award. The MOD that's built on the game with the most sells wins since most people know it. Some Battlefield thing, dunno the name. And what can you do against a game that involves weapons and killing people? That's what people like, even if it's been there 100 times :)
Only thing that really annoyed me was that they kept calling Deathball a "Fun Mod"...
They should learn to play it properly and see that it's ultra hardcore.

Well, it's 4 out of many, so bad.

Giga Games Award? 13:54h   25.08.2004

NBC Europe is broadcasting a Giga Games Award special (or so) on Saturday 20:00h
I heard Deathball is among the TOP 5 in the "Best Mod" category (of all games).
http://www.giga.de/events/gamesaward/

Exe 20:53h   24.08.2004

Hello, added the exe. Took some time for Matt to put it together.
You can get it on the Download page. Its about 20mb smaller than the zip, and the installation is idiot proof. It automatically renames potential ini files to deathball_20.ini for example. So only thing that can go wrong is when you have extracted files into wrong folders before.

Modworks 12:46h   23.08.2004

Don''t forget to vote for Deathball 2.1, if you like it ;)
LINK

V2.1 Zip-Release 22:39h   22.08.2004

It's out.
For the changes go to the changes log.
For the the zip file go to the download section.

You HAVE TO delete your deathball.ini and deathballuser.ini in order to make it work properly. Anyway....read the readme file, it's strongly recommended. It's not much, but just do it.

UT2004 V.3270 13:50h   22.08.2004

We found out that you need the latest version of UT2004 to make Deathball work properly. I uploaded it on our server for you:
UT2004-winpatch3270

Info 01:41h   22.08.2004

It's not the final, but almost. You'll most likely only need to download 2mb to patch beta3 to the full version.
But we'll release a full exe and zip too then.

Beta Testing :: V2.1 Full Beta #3/Final(?) 21:55h   21.08.2004

If there are no serious bugs, this version will go final

Changes from Beta2 to Beta3
-Startfiles fixed
-Fixed some server bugs
-Cleaned up logs
-Fixed 2 maps: blocko (fka legofan) + greenbaize
-Added Deathball game mode preview pics
-Removed warfare (was way too buggy to go public)
-Lost about 10mb weight
-Little bot improvements
-Bots now work with "stop ballcarrier" mode
-fixed Wait For Net Players bug
-adjust long wait times at end of maps
-stopped the automatic map vote pop up
-made banana curve 25% more <<< we might reduce this again, needs testing
-fixed announcments at end of match

If you install this beta above the old one, REMOVE the old one completely first. If you install it over DB2.0, rename the deathball folder to something else.

The beta consists of 2 parts
Part1 94mb (all big files)
Part2 2mb (only the system files)
Readme (!!!!)

You know how to join the beta test team.

DON'T post news or anything about this beta version anywhere! It's not for the public, just for the community to help us find the last few bugs if there are any!

Beta Testing :: V2.1 Full Beta #2 17:57h   20.08.2004

Once again, this is only for people who know what they are doing, no automatic installer or anything, we offer no support for the beta!

The beta consists of 2 parts
Part1 97mb (all big files)
Part2 2mb (only the system files and the readme)

It's currently running on DBL1 62.212.75.140:7200 (passworded), read the last beta newspost to see how to join the beta test crew.

DON'T post news or anything about this beta version anywhere! It's not for the public, just for the community to help us find the last few bugs if there are any!Gameplay:
- Fixed altfire bounce being abused for defense (it has a small radius now at the beginning, just like without bounce mode)
- Altfire/Pass code changed. It's much more accurate. Passing to jumping players, will hit them directly.
It will no more go below their feet (3rdjump-pass-kids, go find another move!). It also handles sloped floors better.
- Fixed not being able to pickup slow moving ball at times
- Reduced self volley power to 1200 (1400 before) (this is only active with 6+ players)
- Fixed ball going through keeper on short shots

Misc:
- Crowd volume can now be changed in Audio Menu (maps with crowd: Cube, Bowl, Icedemon)
- New menu graphics
- Additional fool protection to "Play Deathball.cmd"
- Added a "PlayDeathball.bat" file for win98 users
- Removed UT2k4 intro (requires removal of deathball.ini to make the change take effect)
- Added voice com fix to .ini (thx aimeeeh)
- Voice com defaults to team voice channel
- Fixed Head going through armor pieces
- You are now able to choose different armor colors
- Different jearseys too
- More Faces
- Fixed HUD graphic issues
- Red Team HUD less pink, more red
- Crowd goes 'ooowwww' on Missed chances (post hit, ball carrier killed in enemy p-box, keeper save)
- Colorsay (redsay and bluesay) working again
- Fixed "first 'say'" not working
- Fixed DB_Pawn log spam
- Removed "Accessed None"'s from Logs
- Replays 3 seconds longer (assist often could not be seen, only scorer, it only showed 4.5 seconds)
- Removed First Blood
- Fixed Autotaunts saying "same team" when boosting
- Fixed game not initializing correctly when starting from external server browser, or when opening server ip directly
- Fixed Server Browser issues
- Readded teamchange-delay of 7 seconds, to avoid abuse
- Fixed Key Lock not showing in Server Browser for passworded servers
- Fixed Linux incompatibility
- removed deathball.DB_Mutator from mutator screen (it was pointless, since db always uses it. it's just hidden now)
- Fixed loss of all model attachments after forfeiting in a botmatch (there is only one rare exception that makes you lose your stuff, but you

will hardly get it)
- Fixed F3 screen for spectators
- Added clock to spectator HUD
- Fixed Listen Server Admin's shortname not showing
- Added hack to fix matches with no timelimit. Instead of no time it will count down from 24hours.
//- Fixed Specator screen times and pings
-Fixed bot joining wrong team when you switched to spectator
-Fixed game ending bugs
//-3 goals banning someone from server for the rest of the match (works again)
-Server browser has Deathball selected by default
-Fixed ball smoke option online (no more spark included in this)
-Players always cry now when they are damaged (sometimes they didn't, and you thought you didn't hit him)
-HUD Setting stuff works now

Bots:
- Bots interpolate enemy movement based on their reaction time
- Less volley spam by bots
- Bots no more running into walls (so they slowly start working with un-normal maps)
- Fixed bots with ball being able to run around when "stopballcarrier" mode is active
- General bot work done

Maps:
- Added DB-Wastelands
- TrainingCourt: Fixed beeping when ball was not even in goal
- Bowl: lighting less bright, added crowd sounds, copied banners from cube in here + slight wall tex change, fixed scoreboard
- Fixed owngoal bug in DB-Touchdown and DB-Hole
- Cube: grass new, banners new, skybox lighting changed, removed on-pitch-cam from replay camera rotation, moved startpoints 32 units away from

pboxes, fixed scoredboard
- Icedemon: Reset Volumes higher
- Curve: removed the camera on the inner wall (tended to go through the wall)
- Greenbaize: removed skeleton cam from replay rotation (couldn't see much there), redone radar, no more stool jumping
- Smallcube: slight visual changes, radar redone

Warfare:
- Readded the warfare game mode. It cannot be selected in botmatch menu, since it doesn't work with bots at all. So it's only for humans.

Mapping tutorial updated 02:18h   18.08.2004

I just did a major overhaul on the Mapping tutorial.
Click here!

I cleaned up the old stuff, and it now includes the explainations for the Crowd volume stuff (to have the map working with the new menu option which allows to change the crowd volume).
At the end I added design hints by me. Basically just some "what not to do"'s.
Agree with 'em or not, I'm just talking out of my own experience there.

New Modeler + Skinner 21:04h   10.08.2004

Hey, got a kickass new modeler + skinner on Team.
Brett Briley. Go check his details on the team page and his website (pwnage stuff).
His previously worked on lots of comercial stuff
Redstorm Entertainment : Anne Mccaffererys Freedom
Irock: Savage Skies
S.O.E: Planetside
Nervesoftware: Undisclosed Title

All models will be redone, in a more sci-fi style. We might have concept art next week.

Beta Testing :: V2.1 Full Beta #1 09:48h   10.08.2004

This is only for experienced Deathball players who also know what they are doing considering the file structure. There are no instructions included.
If you are new to Deathball, don't bother with the beta! Get V2.0 Full version.
And I don't want any news pages to post about this (except you are a Deathball only page).

And there is no trojan or something if you get a trojan alert. Its out auto update system which seems to be considered as one. We'll work on it.


Under News Details you'll get the link.http://www.deathball.net/Downloads/deathball21beta1full.zip (100mb)

Make sure you read the txt with the changes list and known bug list.
All people who ask on IRC what's changed need to die. (yeah, seriously :P)
Please get it onto your servers and give me an IP.

To install it, rename your current Deathball folder to something else (/deathball20/) and unzip the file into /ut2004/

You can join the beta testing crew by sending a mail to davidmuennich@gmx.de : include your nick name, and your email address in the body. Subject: "Beta"
When this is done (and not before), join #dbbeta on quakenet.

Those who are already signed up from previous beta testing don't need to sign up again. And you should have received a mail yesterday.

Thanks to Quantum to offer his server for this:
82.96.77.157:15800 pw:meep

Jobs? 20:43h   07.08.2004

We need more Coders!
And Modelers + Skinner!
And we need kick ass maps!
Anyone?
mail me @ davidmuennich(at)gmx.de

This is not pr0n 12:03h   07.08.2004

Been working on a riddle with Coaster, its pretty damn hard.
Click the link on the right to get to it.
I suggest reading the instructions before you start.

You can also join quakenet #stupidweirdriddle to discuss your problems with others.

Community Maps 20:26h   30.07.2004

Thanks to Nolan for listing a bunch of DB 2.0 maps in this thread (+ download links)
Maps

League 06:39h   27.07.2004

Just a short note, that Peter Ferrara is working on the DBL.
I hope to get it started as soon as possible :)

And the DB 2.1 alpha is done, as you can see in my Log entry.

Best Mod? 12:43h   25.07.2004

You can vote for Deathball as the Best Mod here:
Giga Games Best Mod Vote

You need to register, but I'm still begging for you to do it :)
Giga Games is a TV show about computer games on NBC Europe

Registration help for our not-german friends:

"Benutzername" = Username
"Kennwort" = Password

rest should be obvious

When it says "Deine Stimme wurde gezählt", your vote has been counted.
Thanks a lot to all who voted :)

V2.1 Changes UNTIL NOW 10:51h   25.07.2004

Click news details for the whole list of changes, which he have done UNTIL NOW.
More changes to come!

I'll repeat it, public beta testing of 2.1 will start somewhere around August 9th.Gameplay:
- Fixed altfire bounce being abused for defense (it has a small radius now, just like without bounce mode)
- Altfire/Pass code changed. It's much more accurate. Passing to jumping players, will hit them directly.
It will no more go below their feet (3rdjump-pass-kids, go find another move!). It also handles sloped floors better.
- Fixed not being able to pickup slow moving ball at times
//- Maybe fixed shoot lag after getting ball

Misc:
- Additional fool protection to "Play Deathball.cmd"
- Removed UT2k4 intro (requires removal of deathball.ini to make the change take effect)
- Added Aimbot's voice com fix to .ini (thx aimeeeh)
- Voice com defaults to team voice channel
- Fixed Head going through armor pieces
//- You are now able to choose different armor colors
//- Different jearseys too
//- More Faces
//- Jearsey Number and shortname on back
- Fixed HUD graphic issues
- Red Team HUD less pink
- Crowed goes 'ooowwww' on Missed chances (post hit, ball carrier killed in enemy p-box, keeper save)
- Colorsay (redsay and bluesay) working again
- Fixed "first 'say'" not working
- Fixed DB_Pawn log spam
- Removed "Accessed None"'s from Logs
- Replays 3 seconds longer (assist often could not be seen, only scorer, it only showed 4.5 seconds)
- Removed First Blood
- Fixed Autotaunts saying "same team" when boosting
//- Fixed issues when joining an ip directly, not using the menu (it used the UT2004 menu all of a sudden then)
//- Fixed game not initializing correctly when starting from external server browser, or when opening server ip directly
- Fixed Server Browser issues
- Readded teamchange-delay of 7 seconds, to avoid abuse
- Fixed Key Lock not showing in Server Browser for passworded servers
- Fixed Linux incompatibility
- removed deathball.DB_Mutator from mutator screen (it was pointless, since db always uses it. it's just hidden now)
//- Fixed loss of all model attachments after forfeiting in a botmatch
//- Fixed F3 screen for spectators
//- Added clock to spectator HUD
//- Fixed Listen Server Admin's shortname not showing

Bots:
- Bots interpolate enemy movement based on their reaction time
- Less volley spam by bots
- Bots no more running into walls (so they slowly start working with un-normal maps)
-Many Bot changes!

Maps:
- TrainingCourt: Fixed beeping when ball was not even in goal
- Bowl: lighting less bright, added crowd sounds, copied banners from cube in here + slight wall tex change
- Fixed owngoals in DB-Touchdown and DB-Hole
//- Cube: grass new, banners new
- Icedemon: Reset Volumes higher

ESL Ladder 06:34h   25.07.2004

http://www.esl-europe.net has opened a DeathBall Ladder.
I dunno, the page is a friggin' mess, but via "leagues and tournaments" - "UT2004" - "Deathball" you get somewhere....

Well, go signup your team now if you care.

Q&A 07:54h   22.07.2004

Community Questions and Answers
Click News Details for the whole bunch of 18 questions and answers.Community Questions and Answers

Xillerator: What are the Singleplayer plans?

-Sooner or later there will be a singleplayer mode which has features that will also make it interesting for veteran players.
It will be a league mode, you being one player and captain of a team. You can slowly improve certain skills of every player on your team.
As in rpg's


Blaat: I'd really like to know what's going to happen with the 'right mouse click' defending. It's being whored.

-This is fixed already. The bug was, that the pickup latency was removed when you held RMB. Now it's small, and when you hold rmb the ball will just bounce off of the defender, otherwise he can catch it.


Xillerator: Are you going to be changing deflect in any way?

-No certain plans for this at the moment.
And it's a stupid topic in my opinion. It's always the attackers that moan about it.
But for what reason? They moan because it deflects instead of the defender catching it...
But defender catching would be worse. Deflect gets them another chance. And defenders now have a really fair chance to block shots,
unlike before. So for a shot you need more room, you can no more shoot through people (as in 1.9 and before). I don't see a problem with this.


Relik: What are the future plans?

-The mentioned Singleplayer mode (but it will take a while until we can get started with this, bug fixing has first priority)
-Warfare mode will be working again
-Tennis mode too
-More and better model customizations
-getting closer and closer to perfection in Deathball's gameplay
That's the main things


Sixty: What will be the most important changes in 2.1?

-The gameplay fixes will be definetely in
-Bots are getting better and better
-Warfare and Tennis will hopefully be ready for 2.1


Progman: Wasn't there a implemention of backside numbers?

-This is part of the "better customizations", you will also see your shortname on the back, or maybe a clantag on front. Can't tell when we will have it ready.


Progman: What's with the "ball goes throught u" problem. Is it only the ping that makes it look like it?

-Yes and no. Most "goes through me" complains are ping problems. Well nothing you can do there, but it's really no big prob.
With a ping below 90 you shouldn't run into trouble.
But, did you ever complain about rockets going through you in Deathmatch? You know they are there, but you never complain, it's just the same problem.
But there is also a real "goes throught me" problem, with volleys and something. We cannot reproduce it yet. As soon as we can, we can work on it.
If YOU know how to reproduce it, tell us.


Froste: Will there be female models?

-This is part of the better model customizations. It will come as soon as our modeler gets time, or if some new modeler (we still recruit!) would make those...
But to be honest, about 0.25% of all Deathball players are female, it really seems to be male thing. So I don't see a real need for this YOU FREAKING TRANSVESTITES :D


Froste: Where do you see the development of db going? For example, is it stable enough to just bugfix and add small features into, or would larger, more gameplay effecting changes be made (rolling ball, offsides etc)?

-Well, the general things mentioned above will be added. Rolling ball is something I have in mind for a long time, but before we do this,
I just want to fix bugs. It's not good to add more and more stuff, like some people would like to, because all things produce bugs. Not major stuff, but having 100 small bugs is annoying tho.
Offside will never come, it will just get ping trouble. People complaining "it wasn't offside for fucks sake", because of the ping delay it didn't look like it to them, you know. And many maps wouldnt work with it.
For example how would DB-Wrongway work with it? Or DB-Curve? DB-Chill anyone? See, it wouldn't work. It would just create more problems than it fixes.
Other small fixes will be made for sure. For example a properly working stat system, which should be REALLY motivating. Current one is really garbage and doesn't show anything at all, in terms of who was the best attacker or so.



Robotojon: I know there is a froste model, but when will we see the naked froste in all 10 inches of glory?

-I'm sorry, it's just a froste face skin :) But who would have excepted you t to request naked guys....uh, you.... Maybe want a Robotojon-Gayball edition?


Scotteh: What are the plans for the tutorial, is it gonna be an interactive tutorial, where it says to do something and then you must do it, or is it just gonna be like a movie of the different things you can do in db?

-Both! The movie is almost finished, it will be a 8 minute video teaching all basic things, and some which are a bit more advanced.
The Interactive tutorial is done design wise, but this is the smallest part. And we have a professional voice actor (a woman who also did voices and annoncers for UT03/04) telling the player what to do etc.
But I don't see anyone of us making this tutorial these days. If some coder is interested in making this for us...only this... you know my email.


Fooman: Is a statistics system in the works to rank online players?

-Current online ranking systems only count frags or points, which we both don't support.
Ranking systems need to apply to Deathball, not the other way around.


Fooman: Will we ever see an official DB custom ball?

-Well, Deathball has a new ball already. If you mean client side custom balls: nothing planned yet, but once again, if we have nothing to do one day, we can add that kind of stuff. You know, it really ain't important at all.
It wouldn't make the game more fun.


Fooman: GGDavidM?

-Definetly


ScoobyDoo: How about penalties?

-They will come, when some coder has enough time for it. But we have other priorities.
The actors are already in the maps, so they are ready for it, just the code is missing. It will only be
there as penalty shootout, after a tie, or even after a tied overtime...
I want to add 2 different ways of penalties.
1. just a shot from the penalty point, only first fire allowed. keeper is stuck to the line and can move when the shooter is half way thru the charge up process or something similar to this.
2. shooter starts with ball from middle line and runs to the goal and has to score, he has only one shot, keeper can do whatever he wants to. You get 20 seconds max.


ScoobyDoo: What about a bench and subsitutions?

-What's with that? Substitutes are in spectator mode. Someone can leave, spectator joins...works great at the moment.


Marco Romanini: Deathball its soo NICE :) BUT 2.1..........next waek......next month......next years!??!?!?!?!??!?!?!?!? MAN !! please when...DeathBall 2.1!?

-We are aiming for August 23. Public beta testing to start on August 9.


Blaat: Probably an already answered question, but is this the HUD in 2.0 the same thats going to be used in all other versions? (Is it a temp one now or not?)

The current HUD will be used in all further versions (but some stuff about it has been fixed). We will make more HUD's accessible (also the last HUD, which was temporarily removed).
If you design a really good HUD, show me, and we can add it to the selection.

When did you start with Deathball? 17:01h   21.07.2004

Vote in the poll now:
THREAD

DBL3 08:01h   21.07.2004

To all DBL3 pickup admins.
I bugged Gameservers.net about DBL3 being damn laggy, here what they had to say:

[quote]I have restarted your server and released a lot of memory. It should be a
lot better now.[/quote]

Well, you can now try to run pickups on it again.

Team Logs 07:56h   21.07.2004

The Team Logs system is still pretty screwed, but we are getting somewhere, and afterall....it works. Just many small visual bugs.

Team Logs 06:47h   20.07.2004

The new team logs system is working now, but it's still not fully done visually.
The bar is supposed to be great, and the blog is supposed to be embedded in the deathball page when you click it, just like the "news" for example.

Well, by clicking the names above, you see what people where doing, and the time shows when they last updated it.
Hope you like it

Big Q&A 09:38h   19.07.2004

I want to do a big Q(uestion) & A(nswer)

If you have certain questions related to Deathball (Gameplay, Bot AI, future plans, models etc.) post them here in the comments, or send me via davidmuennich@gmx.de

Linux and Mac 11:01h   18.07.2004

To fix Deathball for Linux and _maybe_ Mac
Open deathball.ini and find the GameEngine=Deathball.DB_GameEngine line. Change it to GameEngine=Engine.GameEngine and it will work.
Thanks to ivionojon

Mac users please tell me if it worked.

Change 10:06h   18.07.2004

I worked out the design for a pass-mode change. Usaar33 is now working on the algorithm.
What will it do?
In the end it will shoot the ball higher, when you pass to a jumping player. So when you are jumping, and someone passes into your back with ALTFIRE, you will catch it.
To get a ball below your feet, to volley it, a skilled FIRE pass is required.

Webcoder needed! 11:20h   17.07.2004

We are in need of someone who can work on this page, and to fix the league page. This is php stuff.
Ok, please contact me via davidmuennich@gmx.de or icq# 62195198

Tennis and Warfare 17:59h   15.07.2004

To keep you updated: Usaar33 is going to fix the Warfare mode, so we can hopefully reintroduce it to DB.
And we've got a new man for the Tennis mode, who will fix this one.

We hope to have these modes in a version to be released by the end of august. I don't know if we'll release another version earlier.

Modworks 09:00h   14.07.2004

Don''t forget to vote for Deathball 2.0 if you like it. ;)
LINK

BombBall 08:24h   13.07.2004

Rens2Sea has released the BombBall mutator.
It's that easy, when you hold the ball longer than x (time you can define), you explode. And people near you tend to die too, depending on the explosion radius.
LINK

PC Gamer Article August (?) 2004 14:13h   09.07.2004


Click to enlarge, thanks to Xilly for the Scan!

Servers Forum 08:04h   07.07.2004

We have a new Servers Subforum
If you have problems setting up a server and related stuff, go there.
Click the Forums link on the Left, then "Death Ball Servers"

Matt's "Blog" 07:39h   07.07.2004

Our new Coder, Matt, has up a daily log of what he's doing (Deathball related)
You can check out his so called Blog HERE.

Most of it is coder gibberish tho :)

Current fixes for V2.1 11:09h   06.07.2004

What we've got fixed so far:

- Fixed altfire bounce being abused for defense (it has a small radius now, just like without bounce mode)
- Fixed DB_Pawn log spam
- Additional fool protection to Play Deathball.cmd
- Bots interpolate enemy movement based on their reaction time
- Less volley spam by bots
- Removed UT2k4 maps from Deathball map paths
- Removed UT2k4 intro map (requires removal of deathball.ini)
- Added Aimbot's voice com fix to .ini
- Voice com defaults to team voice channel
- Fixed Head going through armor pieces
- Fixed not being able to pickup slow moving ball at times
- DB-Bowl lighting less bright, added crowd sounds
- Fixed Training Court beeping when ball was not even in goal
- Fixed HUD graphic issues
- Removed "Accessed None"'s from Logs

HINT: this is just what we have fixed so far, there is more stuff coming!

Donations 10:01h   06.07.2004

You can now donate some bucks to Team Vortex via PayPal, the makers of the game, many of you are now playing for over 1.5 years. If you wanna help, click the PayPal button on the right (no credit card required, normal transfer/Überweisung), and support Team Vortex who made this game in their free time for free for you.

Coder 16:52h   04.07.2004

We've got one coder, a 40 year old guy from the USA, seems nice and motivated, and he is not new to Deathball, so he knows what's going on. He goes by the name Matt or Superbitch.
Just telling you, so you know something is happening again.
so far...

Lighting? 07:10h   30.06.2004

Let me pimp this very old lighting tutorial I made for Level Designers
http://www.planetunreal.com/teamvortex/davidm/lighting.html

It's not up to what I have in mind today, but I'm still satisfied with it and it does the job. If some things confuse you, this is for UnrealED 2.0 (UT99)

It's NOT about how to get light into your maps, it's about how to make it look good, and just to get people thinking, because nobody ever thinks about the lighting composition in a map.
ok then!

We need coders! 06:02h   28.06.2004

Just for your info, development is stuck at the moment, all guys are busy with their life, so we need Coders, Coders, Coders!
And modelers + skinner!
Please spread the word!
Applicants shall mail me at davidmuennich@gmx.de

Australia 10:20h   15.06.2004

Deathball Australia opens it's gates again.

New UT2004 Patch released 09:31h   15.06.2004

Epic Games was so kind to make the latest and greatest patch official, version 3236.
You can already grab it here:

Windows v3236
Linux v3236
Mac v3229

The patches can be used for both servers and clients.
I will upload an updated deathball setup soon, which will recognize this patch and suggests downloading it if you dont have it already. I tested it with deathball and encountered no problem so far. Feel free to use it.

Trailer new version 19:30h   12.06.2004

I got the horizontal lines removed. Clicking the "deinterlace" button did wonders :)
Well, go get it if you care. I'll see if I can improve more.

Deathball Trailer 10:26h   12.06.2004

You can get it here: Deathball Trailer
It has 17mb, needs the divx codec to play (get it at divx.com if you dont have it yet)

Please link anyone you know and pimp it wherever you can, we need to attract new players :)

I'm having trouble with the video quality, my 4gb version looks ownage, after trying many many ways of compression it doesn't seem to get better than that.
If anyone has clue (certain codec + certain settings), tell me please.

Tutorial Video 09:26h   11.06.2004

I'll be working on a Tutorial video for Deathball, explaining all stuff that's important to know. I wanna release it in the 2 main languages used in Deathball, English and German. So far so good.....but I want voice-overs, if you feel good with that query me in irc or email me.
One voice actor for German, one for English. Accent free please!

N00b event on Friday 08:45h   10.06.2004

Want to remind you of Panda's n00b event (euro and north america) which will be held this friday.
Check www.db-community.com for more info.
There will also be an australian one, but later.

#deathball 14:59h   07.06.2004

We are inviting you to hang out in #deathball on irc.quakenet.org.

If you have no clue what this means, acquire mIRC (a chat program), join a Quakenet server, then type in "/join #deathball"
tada, you are in the deathball chat room.

We'll soon have organized matches there, once our bot works stable.

Message from Panda: 14:55h   07.06.2004

DBC is making a request to all DeathBall server admins to put a link in their welcome messages to http://db-community.com and more specifically to information about the Beginners' Event - also we would greatly appreciate any attempts to spread the word to new ballers
It's only til June 11th (the date of the euro/USA event) so you won't have to keep our message for long
Thanks very much guys

Modworks 08:36h   07.06.2004

Don''t forget to vote for Deathball 2.0 if you like it ;)
LINK

V2.0 Final Release 20:16h   06.06.2004

I'm proud to present a very solid version of Deathball for UT2004!
You will not want to go back to any other version after you've played it!

For people who have a beta installed, delete that one (just remove the Deathball folder).
You get the download links in our *tada* Download Section. Install the EXE into the UT2004 folder.
Then you'll have a Deathball link in the startmenu!

Check "news details" for the changes log

V2.0 changes (since 1.9b)
Gameplay:
-Added new control feature: Holding altfire, then pressing first fire: releases a pass to the locked player, but the player's movement is being ignored. So a pass to a "dancing" player will still arrive.
-After releasing ball it takes 0.25seconds until you can use the hammer
-Bouncing and deflecting now works flawless
-Reduced self-volley-power from 1500 to 1400
-Enemy-Volley-Power in Own Half increased from 1000 to 1600 (when you volley a ball in your own half that was shot by enemy)
-Increased shake time from 0.8s to 0.9s (when you have the ball and get hit, and you fire in the next 0.9 seconds, your shot will be way off aim)

Other:
-Added new free costumizable player model (still alpha version, lot's of features missing)
-Added new HUD (old HUD will come back, so you can choose, just not now)
-For mappers: Fixed Destructive Volume bug
-Control Binder updated (added hidden taunts, sorted keys new, removed useless options)
-New Loading Screens + DB starts faster because of smaller filesize
-Settings menu totally changed, removed unnecessary options
-New ESC-ingame-menu
-Improved middle radar graphic (better graphic, it's got team color, you can adjust the opacity)
-Added "stopfirework" exec to turn firework off if it stays on.
-Added example pics for detail settings in menu
-F1 Screen showing stats during replay and with 10+ players

Maps:
-DB-Smallcube remade, looking much better, no more spammy roof, it's a little more width.
-Many misc. fixes in all other maps!
-DB-Bowl new. Basically it's like Cube, just widther (NOT longer).
-DB-Touchdown new! It's about carrying the ball into the enemy end zone. The ball alone can't do anything, you have to carry it!

Bots:
-MAJOR bot improvements, they are already able to replace humans without hurting the team seriously.
Warning: they only work on "normal" maps, with no obstacles, and goals being at the end of the pitch, such as Cube or Smallcube. In other maps they shoot at the goal from behind, run against walls etc.

Known Bugs:
-Main menu not half way added
-Sometimes server crashes
-Time in matches without time limitation (time counting upwards) is fu*ked up
-2 goal lead option bugged
-Smoke Spark option cannot be changed during online match
-Shoes and stuff don't get the green glow when a dead player is vanishing. Keeper has no golden glow over the model attachments
-Bot problem, see warning in Bots part above.
-I'm sorry about bugs and the temporary loss off Tennis and Warfare, but the port from UT2003 to UT2004 caused many major problems we had to fight.

Status 17:21h   06.06.2004

We've fixed the model issue, forgetting attachments.
Hair color now works online.
Facial hair works online.
F1 ping is "fixed" (*4)
Menu improved.
misc stuff...
We'll release today, dunno when exactly.

New Hud 19:23h   05.06.2004

The HUD Priior made for us (many will know the concepts) is now added.
Red hud
Blue hud

Makush got the DB-Touchdown problem fixed, so we can now add this map. (It's about carrying the ball into the enemy endzone, so Rugby meets Deathball)

Probably fixed the "accidental shooting" bug. We couldn't get it in a 1hour+ match, so I guess so.

Added a new feature, when you hold altfire and click first fire then, it ignores the movement of the guy you are locking on to, and just kicks it his way. This is when people are "dancing", which makes it impossible to pass to them.

Cuts 08:18h   04.06.2004

We've got some new haircuts, here a pic with 6 of em. We have more tho.


I love the Konfuzius one in the bottom left corner ;)

2.0 final is supposed to come out on sunday

Inphidel's Rookie Guide 19:28h   02.06.2004

"Now I can pwn" it says in the logo of the page Inphidile came up with. It's a guide for new Deathball players with lots of cute pics like this:

Click the picture to be linked!

Deathball 2.0 FULL Beta #5 15:44h   02.06.2004

This one pretty much fixes the "model losing the attachments" bug. It just makes trouble when you go to the settings menu from ingame.
Minor other stuff fixed.
-Trainingcourt works again
-Chill should do it too
-Decreased the "hammer after shot" delay to 0.25secs

We have an exe and a zip (NO umod inside) for you.
Delete the old deathball version before you install it.

If you get version mismatches when trying to play online, it's because the server has another version (an older one), so don't worry.
So long...

Deathball 2.0 FULL Beta #4 17:54h   30.05.2004

Get it in the download section (either umod or exe)

Can be played on DBL1: 62.212.75.140:7200
pw: blub

Changes from last beta #3:
-Fixed Server Browser
-Fixed Faces being too bright ingame
-Fixed Game Forgetting Model-Attachments pretty much
-Added/Changed Haircuts
-Added hammer delay after shooting (after shot it takes 1 second until you can use the hammer)
-Crosshair is back
-World Detail is "normal" by default
-Major Bot Improvements (boosting, passing, cross-volleying)

-Fixed DB-November Graphical Issues + Ball now resets when it leaves the pitch
-Fixed DB-Cube banners flickering (report it if still happens, I put them farer away fromt he wall, so it should be fixed)
-Fixed DB-IceDemon; Ball not reseting when it leaves the pitch. Also fixed blue keeper startpoint
-Fixed DB-Smallcube problem with "allow long shots" option being turned off

Beta Testing 15:56h   29.05.2004

Trying to get a beta testing team, if you wanna be part of it:

-eMail me at davidm@planetunreal.com (put your email in the body)
-THEN join #dbbeta on quakenet in irc (and perform it)

Temporary Server Browser Fix 07:24h   26.05.2004

We'll have the server browser fixed next version, but here is an easy fix for you, so it shows Deathball Servers

Open your ut2004\\deathball\\system\\deathballuser.ini
look for this....

[GUI2K4.UT2k4ServerBrowser]
bStandardServersOnly=False
CurrentGameType=Onslaught.ONSOnslaughtGame

The last line has to say:
CurrentGameType=Deathball.DB_Deathball

Save it and run. Fixed

Start File 16:04h   25.05.2004

If you have trouble starting deathball, get this
FILE
Extract it to ut2004\\deathball\\ and double click it to run DB

PC Gamer Article 17:32h   24.05.2004

PC Gamer had an article about Deathball winning Phase 1 of the Mod Contest in their May 2004 Issue:



To me the speed of this business is impressing.
By July 2003 we submitted the mod to the contest. By December 2003 we got the results. In May 2004 they write an article about it. :)

New Beta Release 10:10h   24.05.2004

Deathball 2.0 beta #3 79mb

Read the information below, IMPORANT

If you have a previous 2.0 beta, DELETE IT. Just kill the /deathball/ folder and all deathball related files in /ut2004/system

Make sure you've got your UT2004 patched (to version 3204) before installing Deathball.
To install this, unzip everything into \ut2004\ using the prefedined subfolders, so the files will automatically be put into \ut2004\deathball\
To start, run "ut2004.exe -mod=deathball"

If you have your server setup, please give me the ip (and pw) so I can post it here, for people to join. Simply put it in a news comment.

Check the News Details for the Changes etc.

Features:
-General bug fixing
-Added new models + configuration menu
-Added menu

Known Bugs:
-Player Customization is alpha, only a minimum of all planed options are added so far, and the existing ones will be redone (cause they can look much better)
-Server browser seems bugged (not showing Deathball servers), so you need an IP to join at the moment
-Menu isn't completely done yet
-Player rotation in Offline-Replay wrong
-Hair color selection not working online
-Skin detail linked to texture detail (character option useless atm, texture detail is controling both)
-Map Loading Screens not showing proper pic
-World detail not "normal" by default yet
-Game "forgets" your customized character, so you get naked suddenly
-No crosshair

3204? 07:49h   22.05.2004

Don't install the ut2004 patch if you want to play DB2.0beta. They screwed around with the mod support again, and it ain't working with our latest release...
But we'll release a new 2.0 beta very soon (also with the new models)

Screen Savers Show 09:21h   15.05.2004

Here I have a divx .avi file of the TV-appearance of TeamVortex
Video 50mb
It requires DIVX5.11 (www.divx.com) to show properly.
Thanks to Tyler Richmond who recorded the video and sent it to me.

Our guys did a good job, but I was a bit dissapointed by the show, only showing 20 seconds of Deathball action, in an ugly map, with shaky camera, showing crappy scenes and not even giving out our link, oh well...

Screen Savers 05:08h   13.05.2004

Quick reminder, 3 of our guys are on TechTv, The Screen Savers today at 4:00 PM Pacific time. Please record if you can ;)

TeamVortex in ModWorks 04:28h   11.05.2004

Little remind for you to vote (10 :)) for TeamVortex' projects in Modworks (http://mods.beyondunreal.com/)

Deathball 2004
Deathball 2003
Operation Na Pali

Epic announces MSUC phase 2 results 17:49h   10.05.2004

Slipping through most of the newsposting sites,Epic has announced the Phase II Winners of the Make Something Unreal Contest!

http://www.unrealtournament.com/ut2003/ct_phase2/ct_nonfps.php


DeathBall got the 2nd place in non-fps mod category (see link above).

Congratz to the UnWheel team, congratz to all the other winners and thanx to the DeathBall community for its support.

Tech TV, The Screen Savers 15:22h   09.05.2004

Our team members Robert Sitton (Sitdog), Jordan Walker (Tinman) and Aaron Staley (UsAaR33) will appear on "The Screen Savers" show on US channel "Tech TV) on Thursday May 13th at 4:00 PM Pacific talking about Deathball.
Can anyone digitally record it for us to watch?

Update 08:59h   08.05.2004

DeathBall will be shown at E³ by Epic!
Wednesday, 12th 3:00pm
Thursday 13th, 3:00pm

UT2004 Beta Patch 3203 reaches RC Status!
Means that the first patch for the retails is very close to final, either the beta will be released as official patch or another little patch before, but it's getting closer...

Once the first official patch is released, check back for updates here, because the DB Beta for UT2004 will not work without modifications by us.

Face it! 17:35h   05.05.2004

To get your face into Deathball as in this picture (no, its not someone you know) follow this thread.

New Models 06:27h   05.05.2004

This is all pretty basic at the moment. The models are just temporary (hair cuts mostly), missing color options, other faces, skin colors etc.
Be patient with us, but this customizable system is now added and working so far.

Big Pic


Beta Patch Out 19:24h   30.04.2004

Epic recently released UT2004 Beta Patch 3197.

DO NOT INSTALL IT IF YOU WANT TO PLAY DEATHBALL

I repeat

DO NOT INSTALL IT IF YOU WANT TO PLAY DEATHBALL

(because the patch breaks the -mod stuff).

Deathball Shop Europe 13:26h   30.04.2004



Visit the Deathball Shop Europe at http://www.spreadshirt.de/shop.php?sid=25425

For a more or less english version put the URL into Babelfish ( http://babelfish.altavista.com/babelfish/tr ) and set it to 'translate from german to english'

2.0 Full Beta Update 15:21h   26.04.2004

Update (8mb) can be gotten here:
http://deathball.net/beta.htm
Changes are on the same page.

Deathball 2.0 FULL Beta #2 19:48h   25.04.2004

You don't need anything but this .exe file http://deathball.net/beta.htm (43mb).
If you have an older 2.0 beta installed, delete deathball.ini and deathballuser.ini from ut2004/deathball/system/

Changes:
-Again Maybe fixed firework bug
-Added circle to middle radar that indicates boost radius
-Increased "weapon switch" time for first fire mode to 0.35s to avoid accidential shooting when you tried to volley.
-No more showing name of person in front of you
-Teamcolor in middle radar can be deactivated
-Fixed not being able to change team and fov setting under Player
-Increased pickup height by 10 units (42 now)
-Increased pickup radius by 4 units (79 now)
-Smoke+Spark option working again
-Hud-size + opacity can be changed

Maps:
-Smallcube remade, gameplay-wise a little more wide
-Bowl several fixes
-Cube several fixes
-Blockbowl added, experimental map (just a gameplay idea I want to test)


If you feel safe with the Uengine and think you know what you are doing, or you are a server-admin, feel free to download the following 2 files, which are updates to the previous beta (or 1.9b):
http://www.deathball.net//Downloads/2.0full2teil1.zip 24.0 mb
http://www.deathball.net//Downloads/2.0full2teil2.zip 02.3 mb

Update #3 to 2.0Full Beta 12:31h   24.04.2004

Update #3 is there, several small fixes + the one mentioned on the beta page.
Check the downloads page for it.

Deathball Shop 10:29h   21.04.2004



Visit the Deathball Shop at http://www.cafeshops.com/deathball1337

Deathball 2004 Server Help 06:52h   21.04.2004

There are some differences in setting up a Deathball server for ut2k3 and ut2k4, Imaginos opened a thread on the forums, pointing them out.
http://forums.gameservers.net/showthread.php?s=&postid=137748

For the basics, check the UT2003 linux server Tutorial in our Stuff section.

Teamvortex in Modworks 09:17h   20.04.2004

You can vote (10 :)) for TeamVortex' projects in Modworks (http://mods.beyondunreal.com/)

Deathball 2004: http://mods.beyondunreal.com/mod.php?id=30
Deathball 2003: http://mods.beyondunreal.com/mod.php?id=58
Operation Na Pali: http://mods.beyondunreal.com/mod.php?id=57


Our 3 projects owning the top3 ;)

Update #2 to 2.0Full Beta 14:34h   18.04.2004

Get it from the Beta Download page http://www.deathball.net/beta.htm and install it over your V2.0 Full Beta

Remove Deathball.ini and DeathballUser.ini before playing the first time!Changes:
-Fixed Destructive Volume bug
-Fixed "Banana" not working sometimes
-Control Binder updated (added hidden taunts, sorted keys new, removed useless options)
-New Loading Screens + DB starts faster because of smaller filesize
-Increased shake time from 0.8s to 0.9s
-Settings Menu Fixed
-Got rid of the ugly crosshair.
-Middle radar opacity can be changed + it's in team color

Hints! 06:36h   18.04.2004

I would like to remember people of some gameplay things again.
They are kinda "hidden", not obvious, but they need to be there for gameplay reasons, to avoid spamminess and other stuff.

Pickup Latency: Players have a small and a big radius. When a ball is shot, the small radius is active for the given time, then it pops up. So as player you have to catch a ball with your small radius if you catch it within 0.5s after it was shot.
Keepers have a smaller latency (0.4s), so their big radius appears sooner.
And Keepers can not deflect a ball, they always catch it. Deflect means that when an enemy shoots at you, and you touch a ball before 0.2secs have passed, you don't catch it, it bounces off!
Volley Latency: when an enemy shoots a ball, you cannot volley it in the next 0.5s (player) / 0.45s (keeper).There is no latency on friendly shots.

Not really hidden, but I want to point it out again;Shaking:
You can powerup a shot with "Fire" for 1.45 seconds maximum.
When you are being hit, and you release the ball via "Fire" in the next 0.8 seconds, your shot will be "shaky", it goes way off aim. So when you have an enemy power up, hit him when he is half way thru, and he cannot avoid that the ball goes way off. Only luck can help him then, because sometimes shaken shots turn out as good passes. Until now only "Fire"-shots can be shaken, not yet "Altfire" shots.

Nothing of this is new, it's there for over a year (for those who complained that I added new stuff to 2.0). I just want to remind you, or maybe it's new to you. But it's quite handy to know it, and you should abuse those things.
Under "news details" you find the reasons why they are there.Volley latency is there, because without it, you could stop every enemy shot. It was like that in an old version, and everybody agreed that it was too easy and too spammy.
Pickup radius popping up after 0.5s (keeper 0.4s) is there, because without it you could easily block every shot. And you could not get past a person who was close to you, you would always get stuck.
Deflecting is there so you don't catch a ball when you are rather trying to "block" someone. It would not make much sense if you caught it. So it bounces off. Except for the keeper who catches everything.

Shaking: Without it there was no fair way to stop someone who had 100 health. Because you needed 2 hits to kill him. So the defender only has to time the tackling right .

Update #1 to 2.0Full Beta 19:54h   17.04.2004

A 2.3mb update which has to be put on top of V2.0 Full Beta.
V2.0 Full Beta: http://deathball.net/index.php?cat=info&pid=2
Update #1: http://www.deathball.net/beta.htm

Before you start DB, delete your deathballuser.ini and deathball.ini

Changes
-Increased pickup radius
-Readded pickup latency (keeper 0.4s; players 0.5s)
-Deflect latency of 0.15s added
-EnemyVolley in Own Half, power increased from 1000 to 1600 (when you volley a ball in your own half that was shot by enemy)
-Reduced Self Volley Power from 1500 to 1400
-Fixed a lot of menu stuff, but not everything done yet

V 2.0 Full beta out 15:31h   16.04.2004

It's out, and it's for UT2004. Get it on our Downloads page.
We played a while with it, and its very solid. No serious bugs.
You can play on DBL1: 62.212.75.140:7200 pw: beta

No serious changes, it's basically just a port to UT2004, which took a while.
Only 3 maps so far, Smallcube, Cube and a new unfinished map, DB-Bowl

No 1.9b required for this, it's a FULL release.Putting it on top of 1.9b will just fuck up everything.
When a deathball match is loaded, go into the settings, under "Deathball" set the aimcone (the slider) to 30°, otherwise you have no pass lock!

Also set the chat count to 8 under HUD in the settings, or you cannot see other people type!

Modbase 23:49h   02.04.2004

You can now vote up Deathball in Beyondunreal.com's Mod Database.
http://mods.beyondunreal.com/mod.php?id=58

*hint* For those who hate us, 10 is the worst rating.
For those who like us, 10 is the best, go for it ;)

DB 2.0 beta page 20:46h   27.03.2004

http://www.deathball.net/beta.htm

There you'll always find the latest version + date + changes etc.

2004 09:10h   25.03.2004

Coolio, we had exactly 2004 hits yesterday. You guys are clearly stating what you want. Just be patient dammt :P

Beta can come soon. The main problem at the moment is the missing radar.
Rest is acceptable (like fucked up menu etc). But the gameplay works so far.

2004 Problems 09:21h   24.03.2004

We have DB running in UT2004, but there are so many problems, also major ones. When the big ones are fixed we can release a beta (based on 1.9b).

-menu fucked up
-no radar ingame
-you cannot hold ball, always gets dropped off immediately
-ball changing color according to team, thats from the new bombing run,
-players turned 180° in replays
-cyscoreboard2.u not working (necesarry for cube)
-db is using BR-announcer again

UT2k3 Final version 1.9b 17:24h   23.03.2004

Here is the final Deathball Version for UT2003. DB V1.9b.
Known bugs:
-Award system is totally bugged in this version
-New Hud may look wrong for some people
-Lots of Minor stuff
So the pure gameplay is good, just some other things are not how they should be, but this is the current/latest state of Deathball in UT2k3.

For the complete changes log click on the link with the same name on the left.

The Deathball team will forget about 2k3 and only work on Deathball 2k4. A DB beta for 2k4 will be released as soon as possible, maybe today, maybe later.

New beta again 10:21h   04.03.2004

Pimping the beta-page link again.


You need all 4 zip files.
Keep checking the page for updates, the times show what's new and what's still old, you only need new files if you have downloaded the old ones before.

Changes log 21:51h   02.03.2004

Under details I've got the current changes log from 1.9 to 1.9b-beta.

At the moment we got 2 coders working on DB at once, which results in a little mess, both coders only got semi-new versions, so the beta you can download here (few posts below) is not really the latest, and its not compatible with the version we got on our betatest server. I'll hope to get this sorted on Wednesday, so we can play a proper latest beta.March 2 22:39h:

Deathball:
Gameplay:

-After being boosted by enemy, 'locked' pass to you is possible until you do a 3rd jump. So only locking until double jump.
-Sprint modus removed
-Allow touchdowns in VolleyOnly games
-Removed Banana-option (always on now)
-No more startlag (people spawn before match starts)
-no more shootbug
-No more weapon change lag
-Better bouncing
-Improved pass lock (z component was missing; z = up and down); so now its snapping more exactly
///-Increased max pass lock distance from 4900 to 7000
-Maxpowerup time increased by 0.2 secs. Max shoot power increased by same percentage. So powerup takes max 1.45s instead of 1.25
-Increase "shaketime" from 0.7s to 0.8s (When you have the ball and you are hit your shot will be 'shaken' within this time when you perform a 1st fire shot)
-Switchtime for shot now 0.1s, for pass 0.4s.
-When holding fire before getting the ball you will not start powering up until you press fire again.
//-Last thing is an option
-Fixed pass lock snap not ignoring z-axis (up and down) any more


Other:

-General Code optimization
-Removed "waiting for other players" console spam
///-Showing replay skip vote
-The blue text that tells if you have clicked or not is now showing in red or green, according to status
-New speech bubble (thx bloody)
-New interception sounds
//-Interception sounds are an option (by default on)
-New Hud
-Blue team now has a blue ball launcher
//-Fault pass in enemy pbox is now considered as missed chance
//-Reconnected players will have to wait 5 seconds until they can respawn (reconnect been abused to get back to defense)
///-Map loading screen, background pic of map thats being loaded. For custom maps use random. Only works for official maps
//-Team stats independent from players (players carried their teamstats to the other team when they switched)
-New ball ring (green)
-DB now outputs CSV File at the end of a match
-Height not shown for Dead players anymore in the middle radar
-Bad passes are not counted in matches with only one player a team
-Fixed 3rd person bug(if you manually went into 3rd person view and the code reset it to 1st person, you wouldn't be able to aim up)
-Award for most missed chances, worst ration between goals and chances...
//-Bounce is being considered as Touch now
///-Replay shoot lag gone
///-Fixed: Players invisible in 1st replay
///-Firework staying after replay gone
///-"Name has the ball" text now in team color (always blue before)
//-Ball smoke trail option fixed (can be turned on again)
-Fixed Ball vanish when carrier was kicked out of the server
///-New award system
-Fixed Overtime and Golden Goal w/ Overtime not behaving like they should
//-Camera switching to behindview 1 when taunting (something to avoid the taunt laming where keeper doesn't see where you are aiming at)
//-While taunting aiming changes to where the gun is aiming.
//-Shortname limitation bug fixed (could use too many chars by changing name in .ini)
//-New jump effects - your boots do an effect on multijumps


Bots:


-Keeper bot now working
-Bots pass happy
-One bot sweeping
>>> Generally still not really good, but a step into the right direction, it's being worked on.


Maps: (not added in this beta release)

-Cube: top of walls + fences are now square (visually slanted, but gameplay wise its now a 90° wall) no more random bouncing there; invisible ceiling higher (at the fence top now)
-Tribun: Radar fixed
-Curve: lighting less bright, added world detail settings (no details in lowest detail)
//-Legofan & Chill: Blue keeper startpoint fixed
-November: Fixed 'goal when ball on line'; added detail settings (no trees and lamps in low detail); new cameras

Tennis:
-

Warfare:
-

Beta 13:12h   02.03.2004

Current beta is a bit dumb, because the new hud is added, but the charge up bar is missing, hope to get this fixed as soon as possible.

Dedicated Server Tutorial 18:45h   23.02.2004

http://www.deathball.net/docs/db_dedicated_howto.txt
How to setup a Dedicated (Linux) Server for Deathball.
Thanks to Bullet for doing this for us!

V1.9b beta 13:43h   21.02.2004

First attempt to betatest V1.9b
I really hope there won't be a major problem, we had no chance to seriously test it, this is the first try!
Click the link below. Keep checking it. Will be updated over and over probably.
Happy testing!

V1.9b Beta page: http://www.deathball.net/news.htm

Model overhaul 12:14h   19.02.2004

Tinman is redoing the models that he started on, and it's like Night and Day.
I dunno what he was thinking when he made the first version.
Here is a comparison pic for you:

[img]http://www.deathball.net/pics/compare-2s.jpg[/img]
http://www.deathball.net/pics/compare-2.jpg

The outfit is nothing to stress about. This is just the naked outfit that you'll be able to add to and maybe even change if time permits. In the previous update we mentioned customization and even showed some armor that you can add. So you'll have the option of using traditional sports outfits, or more 'spiced up' ones.

Bot progress 11:10h   16.02.2004

Makush is doing great things with the bots. Now he got them in a "they at least do something" status. 1 bot keeps, 1 sweeps, the rest attacks. And they pass like mad, unfortunately they don't care if someone is marked or not. But if the way is free they can get a passing spree in 1.5 secs or so. Ok, nothing spectecular yet, but it's getting a lot better.
It's funny how the sweeper is marking you, always just far enough away so you cannot kick him, always backing off ;)
Will be hard to find the right balance, it should all not be too perfect.

Image 16:49h   14.02.2004

Here a happy little wallpaper that shows a new model. It will be all customizable.
Custom haircut, hair colors, custom armor, goggles, beard, shoes, shoe color etc etc. Name and number on shirt will be customizable too. Got an idea where to put the clan tag?

[img]http://www.deathball.net/pics/deathballwps.jpg[/img]
http://www.deathball.net/pics/deathballwp.jpg

You being patient? (Sind sie ein Patient?) 01:31h   14.02.2004

Well, Jero has not much time at the moment because of school. We were counting on Cata (again), because he promised to do several things, but AGAIN (3rd time now) he let us down, so we have no coder at the moment and are waiting for Jero to come back to work. This was Cata's last chance on this team, we need reliable people who know how to behave in a team. Thought it would change, but he just does it again and again. So coder-job offer is still open, you know! Normally it's not my thing to say such things loud, but when people really piss me off then I do have to say it. Also because I don't want to take the crap from the community every time.
V1.9b will take a little bit longer then, I can't help it. It's not exactly much work that needs to be done, but only a coder can do it. To me it looks like it could all be done in 1 or 2 days (plus betatesting for some days).

Uhm ok, but I have a picture of something cool coming up for you, Tinman is still working on it :)
later...

V1.9b coming 09:27h   09.02.2004

The features we want to add for V2.0 take too long (new customizable models, semi good bots, new menu, new hud etc.), so we are gonna release 1.9b with lots of small fixes that you will like, check 'details' for these. I hope we can get all these fixed.
I don't know exactly when it will be done, maybe in 2 weeks (argh).Deathball:
Gameplay:
//-After being boosted by enemy, 'locked' pass to you is possible until you do a 3rd jump. So only locking until double jump.
//-Sprint modus removed
//-Allow touchdowns in VolleyOnly games
//-Removed Banana-option (always on now)
//-No more startlag (people spawn before match starts)
//-shootbug should be better now (less)
//-No more weapon change lag
//-Better bouncing

Other:
//-General Code optimization
//-Removed "waiting for other players" console spam
//-Showing replay skip vote
//-The blue text that tells if you have clicked or not is now showing in red or green, according to status
//-New speech bubble (thx bloody)
//-New interception sounds
//-New Hud
//-Blue team now has a blue ball launcher
//-New ball model + rings are now green
//-Avoiding startlag (players spawn before the start countdown)
//-Fault pass in enemy pbox is now considered as missed chance
//-Reconnected players will have to wait 5 seconds until they can respawn (reconnect been abused to get back to defense)
//-Map loading screen, background pic of map thats being loaded. For custom maps use random. Only works for official maps
//-Team stats independent from players (players carried their teamstats to the other team when they switched)
//-New ball ring
//-DB now outputs CSV File at the end of a match
//-Height not shown for Dead players anymore in the middle radar
//-Bad passes are not counted in matches with only one player a team
//-Fixed 3rd person bug(if you manually went into 3rd person view and the code reset it to 1st person, you wouldn't be able to aim up)
//-Award for most missed chances, worst ration between goals and chances...
//-Bounce is being considered as Touch now
///-Replay shoot lag gone
///-Fixed: Players invisible in 1st replay
///-Firework staying after replay gone

Maps:
-Cube: top of walls + fences are now square (visually slanted, but gameplay wise its now a 90° wall) no more random bouncing there; invisible ceiling higher (at the fence top now)
-Tribun: Radar fixed
-Curve: lighting less bright, added world detail settings (no details in lowest detail)
//-Legofan & Chill: Blue keeper startpoint fixed
-November: Fixed 'goal when ball on line'; added detail settings (no trees and lamps in low detail); new cameras

DeathBall Reviewed 09:26h   03.02.2004

A site called Mod'n'Mod reviewed DeathBall and gave it an impressive 9.0 score. You can find the review here:

http://www.modnmod.com/mod.php?id=195&rev=32

DBL coming back? 19:28h   01.02.2004

Edit: The league is online again (click old url to be redirected)

I'm currently forcing two people to help me getting the DBL back up again.

Remember: If you got some PHP/SQL skills, feel free to contact me.

If everythign goes well we can have a league until I get back having more time. More to be announced later on :)

DBL? 15:46h   01.02.2004

Something has gone wrong here. Too bad that Bazzi has nothing to decide and just posted stuff and did without even telling me. Just because he can no more code on it doesn't mean a thing. We'll try to get someone and go on with it, don't be affraid...
Last season was fucked up, hurts to call a team "champion"....

About the DBL being offline 19:30h   31.01.2004

Today I took the DBL page offline. The season has ended and so does this DBL page. I'll modify the page a bit and put it online as an archive tomorrow or Monday.

Congratz to AoV and pX, they made a first place tie in this season.
Also gratz to Rush for grabbing the first NA place o/

You'll be able to see all winners/losers when the page is back up.

As many of you heard I will most likely not continue maintainiing the DBL. However, if you want it to be up again, come to #db-league on quakenet and show your interest. Even better if you have got PHP/MySQL and/or HTML/CSS skills (and I mean skills) to set up a small ladder/league while the DBL is offline.

The reason behind this is that I'll be writing my Abitur shortly (can be compared to A-levels for English) and got like zero time at the moment.
Which also means that when my Abitur is done I might have enough time again to bring up an all-new league...

...so long...

Message for you. 23:28h   24.01.2004

Ok, just for fun, check out this link. (only works in Internet Explorer and requires Java).

http://veepers.hanes.com/service/RetrieveCard?id=D820B5AA-4EC4-11D8-8C86-93801D9ED7CE

DeathBall: Tennis 15:18h   20.01.2004

Fizzy just contacted me that he is looking for a dedicated coder for our Tennis gametype.

If you are interested contact Fizzy directly: Morgaine692@hotmail.com

New Recruits 08:30h   11.01.2004

We have 2 new people on Team.
That would be Anthrax (18+AnthrAX), he is doing 2D graphics (menu, hud);
and Makush (ex-[D@MN]Shuriken) who is working on the Bot AI. So far he has made a godlike keeper. Unbeatable I tell you, gotta tone this down a bit :)
Once I've scored a goal from 3 meters away, he catches all other shots. Tsk tsk.

[edit]: added their info and picture to the team page

Interview 09:57h   06.01.2004

Beyondunreal.com interviewed me about Deathball, you can check it out here: http://www.beyondunreal.com/content/articles/68_1.php

Slamball 1.5 13:42h   01.01.2004

plær has released version 1.5 of Slamball. This small mod makes Deathball play more like basketball. Visit the URL below for more information and a download link.

http://forums.gameservers.net/showthread.php?s=&threadid=9424

Happy new year and have fun playing Slamball!

Archive: 2011 2009 2008 2007 2006 2005 2004 2003