April Addition 22:44h 01.04.2007
Now that April 1 is over I can reveal all details of the April fools version to you.
There are 8 gimmick settings that it randomly choose a few from.
(You can get it by setting your system time to April 1)
The settings are:
There are 8 gimmick settings that it randomly choose a few from.
(You can get it by setting your system time to April 1)
The settings are:
*DoubleBall 1
(2 balls)
*Gibball 2
(ball kills players if they don't hold rmb, which can only be held
for a short moment)
*Keeper-Stays 4
(keeper can't leave his box; there is a trick to get out, but it
cannot really be done in a match)
*1 Hit 2 Kill 8
(can kill all field players with one hit)
*Multi Jumps 16
(unlimited jumps...floating)
*Carrier No Move 32
(ballcarrier can't move or jump)
*Elasticity 64
(ball bounces a lot)
*Banana*4 128
(banana intensity increased by 4)
You can still use this stuff anytime with the console
command (eg) map db-cube?settings=X
x stands for a number, which you get out of
the sum of the options you want to use.
So if you want to use DoubleBall and
Multi Jumps it would be 1 + 16 = 17
so you put map db-cube?settings=17
(255 enables all)
What I got out of playing this is that some of the things
are actually funny for the actual game (just not that
exagerated). Multiball will be done anyway, but multijumps
was tasty. Maybe 4 isn't enough and 6 could spice things up
(only boosting would become way too good again).
Also the extreme banana is kinda cool. Just not x4....
But IMO x1.5 or x1.8 could be really cool
(only for side banana...up and down stays). We'll see.
The other things are mainly rubbish and can be forgotten :P
2 Comments
posted by 07:36:44h 02.04.2007
gibball rubbish.. ? :( loved to play it in the days but never got updated i guess :o
posted by 10:31:45h 02.04.2007
well now is your chance to play it every day.
but i rather die before i apply gibball rules to actual db.
but i rather die before i apply gibball rules to actual db.



