V2.4quality 14:37h 24.02.2007
Download Deathball V2.4q (57MB)
Changes
Gameplay:
-Whilst powering up a shot the gun starts to shake the harder you power. The gun also pulls up a bit when you release the ball.
-Firing very hard shots kicks you back a bit (can also be abused as selfboost :D)
-Shaking effect lowered a bit (96000 -> 80000)
-Ball no more sticking to wall, without being able to touch it (thanks to Noko for showing how to reproduce it)
-Added level design option to spawn the reseted ball at the enemy goal (see map changes). It will be untouchable by the reseting team for 5 seconds (a bar indicates this). It can also spawn in the penalty box after the kick off.
-Ball works properly with blocking volumes again (for example causes no more annoying deflecting from the walls in November)
-Reduced self-volley power by 200 more units (a full power shot has 3100)
-Default keeper hold time 4 seconds
Other:
-Text to speech fixes (for example "mb" is now "my bad" and not "megabytes" anymore; characters like !?-_<> and others are being ignored now) - requires to delete your old deathballuser.ini to take effect
-Bottom Radar: All new Icons, Keeper has it's own icon. You see when someone locks you.
-Middle Radar: Keepers appear orange. You see when someone locks you. Ball carrier direction showing at the border (only ball direction was showing before) as requested by HimbiJimmy
-Fixed menu option for "menu music"
-Firetrail and ball sparkle now appear in replays
-Replays smoother
-Maybe fixed server crashing after replays matches. Please report if it happens!
Maps:
-Added DB-Smallplatform, made for 3on3 (DB-Platform for 4on4-6on6 will mostly likely be made too...the same, just bigger)
-Readded DB-Curve, DB-Tribun, DB-Blocko
-DB-Smallcube: Ball resets to enemy penalty box and starts there after a goal
-DB-Cube, DB-November, DB-Echo: Ball resets to enemy penalty box when it's shot out of the field
-DB-November - Can't duck on enemy goal to score anymore, New Goals
-DB-SmallcubeSE - Added Reverb, New Goals, New Roof
Bugs:
-Occasionally goals don't count (tell us if you have it or if you know how to reproduce; probably has something to do with the new ball spawning)
-Sometimes one spectator camera on DB-Smallplatform is being weird
-I'll update the side-platforms on DB-Smallplatform next version
-2nd ball might show thru in replays sometimes (please tell us if you can reproduce it)
-Sometimes you see no radars and need to restart Deathball to fix it
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-DB-Blocko and DB-Tribun too bright
-DB-Blocko has a reset bug
-Ball once got stuck in the air and nobody could pick it up, nor did it reset
-Radar-Locks don't work everywhere
Changes
Gameplay:
-Whilst powering up a shot the gun starts to shake the harder you power. The gun also pulls up a bit when you release the ball.
-Firing very hard shots kicks you back a bit (can also be abused as selfboost :D)
-Shaking effect lowered a bit (96000 -> 80000)
-Ball no more sticking to wall, without being able to touch it (thanks to Noko for showing how to reproduce it)
-Added level design option to spawn the reseted ball at the enemy goal (see map changes). It will be untouchable by the reseting team for 5 seconds (a bar indicates this). It can also spawn in the penalty box after the kick off.
-Ball works properly with blocking volumes again (for example causes no more annoying deflecting from the walls in November)
-Reduced self-volley power by 200 more units (a full power shot has 3100)
-Default keeper hold time 4 seconds
Other:
-Text to speech fixes (for example "mb" is now "my bad" and not "megabytes" anymore; characters like !?-_<> and others are being ignored now) - requires to delete your old deathballuser.ini to take effect
-Bottom Radar: All new Icons, Keeper has it's own icon. You see when someone locks you.
-Middle Radar: Keepers appear orange. You see when someone locks you. Ball carrier direction showing at the border (only ball direction was showing before) as requested by HimbiJimmy
-Fixed menu option for "menu music"
-Firetrail and ball sparkle now appear in replays
-Replays smoother
-Maybe fixed server crashing after replays matches. Please report if it happens!
Maps:
-Added DB-Smallplatform, made for 3on3 (DB-Platform for 4on4-6on6 will mostly likely be made too...the same, just bigger)
-Readded DB-Curve, DB-Tribun, DB-Blocko
-DB-Smallcube: Ball resets to enemy penalty box and starts there after a goal
-DB-Cube, DB-November, DB-Echo: Ball resets to enemy penalty box when it's shot out of the field
-DB-November - Can't duck on enemy goal to score anymore, New Goals
-DB-SmallcubeSE - Added Reverb, New Goals, New Roof
Bugs:
-Occasionally goals don't count (tell us if you have it or if you know how to reproduce; probably has something to do with the new ball spawning)
-Sometimes one spectator camera on DB-Smallplatform is being weird
-I'll update the side-platforms on DB-Smallplatform next version
-2nd ball might show thru in replays sometimes (please tell us if you can reproduce it)
-Sometimes you see no radars and need to restart Deathball to fix it
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-DB-Blocko and DB-Tribun too bright
-DB-Blocko has a reset bug
-Ball once got stuck in the air and nobody could pick it up, nor did it reset
-Radar-Locks don't work everywhere
16 Comments
posted by 15:45:00h 24.02.2007
<3 <3
posted by 16:52:59h 24.02.2007
Good job.
Deathball is a bit more lively at the moment, community is more active, new version with some cool new features just come out, not to mention the old maps are back (yay). Quite a few new faces in pubs. This is great!
Long live Deathball!
Deathball is a bit more lively at the moment, community is more active, new version with some cool new features just come out, not to mention the old maps are back (yay). Quite a few new faces in pubs. This is great!
Long live Deathball!
posted by 17:04:05h 24.02.2007
i hope this work out well (y)
posted by 20:10:33h 24.02.2007
Nice work.
posted by 21:53:19h 24.02.2007
sunglasses for tribun, ftw
posted by 10:37:39h 25.02.2007
i guess im the only one who thinks both maps aren't too bright, aren't even a bit bright oO
buzt yeah, as i said (<3 <3) nice work^
buzt yeah, as i said (<3 <3) nice work^
posted by 11:53:00h 25.02.2007
I like the map tribun.
(My new favorite map^^)
Good work man!
(My new favorite map^^)
Good work man!
posted by 15:42:26h 25.02.2007
Maybe your monitor is calibrated incorrectly Dom.
posted by 20:58:49h 25.02.2007
It's my job to get all maps on the same brightness level. So given the fact smallcubese is good, all other maps have to be lit as bright/dark as this one.
posted by 21:39:31h 25.02.2007
are you sure you didn't alter smallcubese ? i can't see ! :P
but seriously on SmallCubeSE, those panes of glass above the red goal need to be less white/bright... it makes it hard to see...
but seriously on SmallCubeSE, those panes of glass above the red goal need to be less white/bright... it makes it hard to see...
posted by 15:35:52h 26.02.2007
Yeah, i knew it was harder to see on smallcubese... the light that comes down from the new ceiling makes it harder to see too :s
ps. just found out that neither edit or delete works for me :P gg
ps. just found out that neither edit or delete works for me :P gg
posted by 15:47:01h 26.02.2007
which browser + version?
posted by 17:13:13h 26.02.2007
internet explorer 7, :P lol
Ver: 7.0.5730.11 so it says...
Ver: 7.0.5730.11 so it says...
posted by 17:22:31h 27.02.2007
IE is SHIT!
posted by 17:43:57h 27.02.2007
u better edit that comment Noko ;)
wt... it doesnt have the edit/delete buttons on my 3rd post :S lol !
wt... it doesnt have the edit/delete buttons on my 3rd post :S lol !
posted by 18:01:52h 27.02.2007
It's true though.
If you don't like Firefox try Opera, SeaMonkey or K-meleon.
If you don't like Firefox try Opera, SeaMonkey or K-meleon.



