V2.4omglol 21:44h 05.01.2007
Download Update (1,6MB zip) (from 2.4n to 2.4o)
unzip it to \ut2004\deathball\system\
Changes
Gameplay:
-Using Dump shot mode keeps you slowed down for 1.0s after releasing (so you can't run as fast as you want with the ball if you do it right....did)
Additional Fixes to this:
*After releasing a low power shot you are not being slowed down so long anymore. Only 1.0 seconds instead of 2.5s before)
*The slowing down is slowly fading out instead of the instant speed change we had earlier.
*Keeper is not being slowed down anymore (because dribbling in his own penalty box is of not much use \o/)
-"Weird HAX" fixed
-Duelcube works fine again
-Self volleys with more than 7 players on the server are no longer being slowed down
Instead: all self volleys are the same speed at any time, only slowed down by 200 down to 1600 (full volley power is 1800)
-Hard shots (the ones with fire trail) will hurt and kick enemy field players in case of deflect
-Using bounce on a curved shot removes the spin from the ball in order to avoid an unfair exploit
-Dribbling (held rmb) does no longer cause a volley delay for the enemy, so he can kick the dribbled ball away easily (already since last version, but wasn't listed)
-Balls don't go through players anymore (got screwed up last version)
Other:
-You don't see your own rings anymore when you look down in Cube as ballcarrier
-Ballcarrier now also has the ball-sparkle effect
-Center Spawning Player is now randomized (It used to depend on the keeper. So if the keeper was always the same, the middle spawner was the same too)
-All balls now have trails, also pass and dump (already since last version, but wasn't listed)
-Duelcube automatically disables replays, because they screw up the goal order and you may have 2 goals opened at the same time
-Server no longer crashes when you hold the ball during map change (finally)
-Goldy pahoons
Bugs:
-Replays still laggy online
-Fire trail not yet showing in replays (bug only occurs in multiplayer)
-"Hammer bug" sometimes occurs online (your hammer keeps on hitting but only the others hear it. Get killed or catch a ball in order to fix it)
-Server often crashes during map change when replays were shown
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-November goal exploit that I won't spoil here until it's fixed
-One man teams might not spawn at the ball
unzip it to \ut2004\deathball\system\
Changes
Gameplay:
-Using Dump shot mode keeps you slowed down for 1.0s after releasing (so you can't run as fast as you want with the ball if you do it right....did)
Additional Fixes to this:
*After releasing a low power shot you are not being slowed down so long anymore. Only 1.0 seconds instead of 2.5s before)
*The slowing down is slowly fading out instead of the instant speed change we had earlier.
*Keeper is not being slowed down anymore (because dribbling in his own penalty box is of not much use \o/)
-"Weird HAX" fixed
-Duelcube works fine again
-Self volleys with more than 7 players on the server are no longer being slowed down
Instead: all self volleys are the same speed at any time, only slowed down by 200 down to 1600 (full volley power is 1800)
-Hard shots (the ones with fire trail) will hurt and kick enemy field players in case of deflect
-Using bounce on a curved shot removes the spin from the ball in order to avoid an unfair exploit
-Dribbling (held rmb) does no longer cause a volley delay for the enemy, so he can kick the dribbled ball away easily (already since last version, but wasn't listed)
-Balls don't go through players anymore (got screwed up last version)
Other:
-You don't see your own rings anymore when you look down in Cube as ballcarrier
-Ballcarrier now also has the ball-sparkle effect
-Center Spawning Player is now randomized (It used to depend on the keeper. So if the keeper was always the same, the middle spawner was the same too)
-All balls now have trails, also pass and dump (already since last version, but wasn't listed)
-Duelcube automatically disables replays, because they screw up the goal order and you may have 2 goals opened at the same time
-Server no longer crashes when you hold the ball during map change (finally)
-Goldy pahoons
Bugs:
-Replays still laggy online
-Fire trail not yet showing in replays (bug only occurs in multiplayer)
-"Hammer bug" sometimes occurs online (your hammer keeps on hitting but only the others hear it. Get killed or catch a ball in order to fix it)
-Server often crashes during map change when replays were shown
-Bots are not yet working properly with 2.4 (they still play with 2.3 logic and fail big time)
-Match time sometimes wrong at the end
-November goal exploit that I won't spoil here until it's fixed
-One man teams might not spawn at the ball
9 Comments
posted by 21:57:43h 05.01.2007
Yahoo !! going to test it now :P
posted by 22:40:39h 05.01.2007
"-Server no longer crashes when you hold the ball during map change (finally)"
Finally is right.
Sounds good to me.
Finally is right.
Sounds good to me.
posted by 00:03:27h 06.01.2007
-Balls don't go through players anymore (got screwed up last version)
\o/ Nice update, I think :P
\o/ Nice update, I think :P
posted by 01:44:44h 06.01.2007
sounds good!
posted by 02:35:10h 07.01.2007
zzzzzzzzzzz.
posted by 04:09:48h 07.01.2007
Are you a forum/comments tour leaving rubbish everywhere? :)
posted by 01:00:48h 08.01.2007
GG DAVIDM!
posted by 04:19:04h 08.01.2007
I'm sleeping until this community wakes up. Sorry.
posted by 12:47:25h 08.01.2007
Quit sleep posting then.



