V2.4Makegoal 20:38h 17.12.2006
Download Full Version (51MB exe)
Download Update (5MB zip) (from 2.4k or 2.4l to 2.4m)
unzip it to \ut2004\deathball\
Gameplay:
-Rolling ball lag fixed (Couldn't reproduce it until now)
-Reduced Backspin power
-Max ball speed reduced from 116 to 111 km/h
-The hammer hit cone has been increased from 60° to 70° (makes volley timing a little easier fornoobs people with high or unstable pings)
Other:
-Name of BananaUp changed to Backspin, BananaDown changed to Topspin
-Changed default keys for Topspin and Backspin to Wheelup (Top) and wheeldown (Back)
-Default chat channel changed from #dbpickup to #deathball. Pickups now happen in #deathball.
-Shortreset with replays now works. A very quick replay and the waiting time after the goal is only 7 seconds.
Maps:
-November: Fixed missing ball reset
Bugs:
-Due to the fixes made to the ball, replays are a bit laggy and twitchy
-Due to the fixes made to the ball, there are no post sounds right now
-Sometimes you see no ball in replays, when it was scored from the ballspawn
-Shortreset replay only works when server has endgame replays enabled
Servers Updated:
TV1, TV2, DBL1, DBL2, DBL3
Download Update (5MB zip) (from 2.4k or 2.4l to 2.4m)
unzip it to \ut2004\deathball\
Gameplay:
-Rolling ball lag fixed (Couldn't reproduce it until now)
-Reduced Backspin power
-Max ball speed reduced from 116 to 111 km/h
-The hammer hit cone has been increased from 60° to 70° (makes volley timing a little easier for
Other:
-Name of BananaUp changed to Backspin, BananaDown changed to Topspin
-Changed default keys for Topspin and Backspin to Wheelup (Top) and wheeldown (Back)
-Default chat channel changed from #dbpickup to #deathball. Pickups now happen in #deathball.
-Shortreset with replays now works. A very quick replay and the waiting time after the goal is only 7 seconds.
Maps:
-November: Fixed missing ball reset
Bugs:
-Due to the fixes made to the ball, replays are a bit laggy and twitchy
-Due to the fixes made to the ball, there are no post sounds right now
-Sometimes you see no ball in replays, when it was scored from the ballspawn
-Shortreset replay only works when server has endgame replays enabled
Servers Updated:
TV1, TV2, DBL1, DBL2, DBL3
15 Comments
posted by 20:57:18h 17.12.2006
YEAH! I was waiting for that all day ^_^
Good job David!
@down
Im only sometimes there, but good idea for time when im not doing anything :P
I will.
Good job David!
@down
Im only sometimes there, but good idea for time when im not doing anything :P
I will.
posted by 21:16:21h 17.12.2006
may i say geth, start visiting irc more often :)
posted by 21:47:06h 17.12.2006
it's done \o/
posted by 23:21:47h 17.12.2006
next version already plz...
posted by 23:26:38h 17.12.2006
So you haven't removed low self-volley power then? May I ask why? Did you forget?
Good to see the ball lag problem is gone. That produced some stupid goals in mixers. xD
Any chance of a full version in zip form?
Good to see the ball lag problem is gone. That produced some stupid goals in mixers. xD
Any chance of a full version in zip form?
posted by 23:27:59h 17.12.2006
-Default chat channel changed from #dbpickup to #deathball. Pickups now happen in #deathball (will be changed very soon).
... why
... why
posted by 00:30:12h 18.12.2006
i second ghosts comment = why...?
if people where sane enough, theyd all stick to #dbmixer
if people where sane enough, theyd all stick to #dbmixer
posted by 01:41:04h 18.12.2006
"... why"
Because having it in #deathball makes more sense, and it's easier instead of having 2 channels.
But the main reason is how players are being treaten in dbpickup. Some can ruin as many matches as they want and nothing happens. Other's get banned because the OP doesn't like him for something else he did in some other room or other suspicious reasons.
Because having it in #deathball makes more sense, and it's easier instead of having 2 channels.
But the main reason is how players are being treaten in dbpickup. Some can ruin as many matches as they want and nothing happens. Other's get banned because the OP doesn't like him for something else he did in some other room or other suspicious reasons.
posted by 02:23:31h 18.12.2006
surely you know that dbmixers wouldnt even consider merging....
posted by 02:28:42h 18.12.2006
A dead person is hogging #dbmixer fyi.
posted by 09:43:51h 18.12.2006
and it's easier instead of having 2 channels
#deathball was dead, there were never two channels. The only suspicious op would of been you, but I believe that problem was addressed when you lost ops. Oh wait, now I see why its being moved to #deathball \o/
#deathball was dead, there were never two channels. The only suspicious op would of been you, but I believe that problem was addressed when you lost ops. Oh wait, now I see why its being moved to #deathball \o/
posted by 11:46:09h 18.12.2006
Your edit option is STILL screwed.
Left and Right banana are still absolutely useless (when used on their own) and have been since they were changed. Change it back!
Backspin was a lot better when it actually went upwards. Now its just a normal left mouse button charge shot with the different surface collision reactions. Non keeper volley radius seems huge, dont understand why people can volley through people or hit balls 10 miles in front of them. (Over exaggerated but point made)
Left and Right banana are still absolutely useless (when used on their own) and have been since they were changed. Change it back!
Backspin was a lot better when it actually went upwards. Now its just a normal left mouse button charge shot with the different surface collision reactions. Non keeper volley radius seems huge, dont understand why people can volley through people or hit balls 10 miles in front of them. (Over exaggerated but point made)
posted by 03:47:07h 21.12.2006
I've just downloaded it. The last version i played was 2.4d or something like that, basically i've been away for at least 8 month and... WOW , all i can say i would like to have more free time to play, but congratulation to TEam Vortex for the great Job. I only tried the BotMatch but i've seen emprovements everywhere. Starting from the menù, better graphic and much faster to use, to the game... I've tried the new SMallcube SE, great Job David. With the UT Skins, that map gives a real Future Sport look to the game. It reminds to SpeedBall and this can only be helpful if you are looking for a commercial version of Deathball. The gameplay control is great, the new way you can bounce the ball and pull it keeping the ALT FIRE pressed is absolutely amazing and it gives so many possibilities to be creative... It seems perfectly belanced and i wish you and Team Vortex to find a commercial Way soon. I've only noticed something weird with the banana shots, becouse they weren't curle that much and when they bounced on the wall, they were getting the opposite way i was used to... But this is probably a part of the new features. Anyway... Great Job... Hope to see you soon on #deathball. Bye all
posted by 17:40:07h 21.12.2006
nice rino, thanks for the feedback
posted by 17:47:21h 22.12.2006
I didn't know you become a part of TeamVortex bro :D



